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  2. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map. Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or ...

  3. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    Cube maps provide a fairly straightforward and efficient solution to rendering stable specular highlights. Multiple specular highlights can be encoded into a cube map texture, which can then be accessed by interpolating across the surface's reflection vector to supply coordinates. Relative to computing lighting at individual vertices, this ...

  4. Oren–Nayar reflectance model - Wikipedia

    en.wikipedia.org/wiki/Oren–Nayar_reflectance_model

    Here is a real image of a matte vase illuminated from the viewing direction, along with versions rendered using the Lambertian and Oren-Nayar models. It shows that the Oren-Nayar model predicts the diffuse reflectance for rough surfaces more accurately than the Lambertian model.

  5. Reflection (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(computer_graphics)

    Ray-traced model demonstrating specular reflection. Reflection in computer graphics is used to render reflective objects like mirrors and shiny surfaces.. Accurate reflections are commonly computed using ray tracing whereas approximate reflections can usually be computed faster by using simpler methods such as environment mapping.

  6. Reflection mapping - Wikipedia

    en.wikipedia.org/wiki/Reflection_mapping

    An environment texture mapped onto models of spoons, to give the illusion that they are reflecting the world around them. In computer graphics, reflection mapping or environment mapping [1] [2] [3] is an efficient image-based lighting technique for approximating the appearance of a reflective surface by means of a precomputed texture.

  7. Specularity - Wikipedia

    en.wikipedia.org/wiki/Specularity

    In fact "Specular" is defined in optics as Optics. (of reflected light) directed, as from a smooth, polished surface (opposed to diffuse). A specular surface is a highly smooth surface. When the surface is very smooth, the reflected highlight is easy to see. As the surface becomes rougher, the reflected highlights gets broader and dimmer.

  8. Biggest shakeup in a century set to hit real estate agents ...

    www.aol.com/biggest-shakeup-century-set-hit...

    Realtors across the country are bracing for a seismic shift in the way they do business. Starting August 17, new rules will roll out that overhaul the way Realtors get paid to help people buy and ...

  9. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.