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  2. Associative array - Wikipedia

    en.wikipedia.org/wiki/Associative_array

    In computer science, an associative array, map, symbol table, or dictionary is an abstract data type that stores a collection of (key, value) pairs, such that each possible key appears at most once in the collection. In mathematical terms, an associative array is a function with finite domain. [1] It supports 'lookup', 'remove', and 'insert ...

  3. Arduino Uno - Wikipedia

    en.wikipedia.org/wiki/Arduino_UNO

    The word "uno" means "one" in Italian and was chosen to mark a major redesign of the Arduino hardware and software. [7] The Uno board was the successor of the Duemilanove release and was the 9th version in a series of USB-based Arduino boards. [8] Version 1.0 of the Arduino IDE for the Arduino Uno board has now evolved to newer releases. [4]

  4. ATmega328 - Wikipedia

    en.wikipedia.org/wiki/ATmega328

    ATmega328 is commonly used in many projects and autonomous systems where a simple, low-powered, low-cost micro-controller is needed. Perhaps the most common implementation of this chip is on the popular Arduino development platform, namely the Arduino Uno, Arduino Pro Mini [4] and Arduino Nano models.

  5. MATLAB - Wikipedia

    en.wikipedia.org/wiki/MATLAB

    Variables are defined using the assignment operator, =. MATLAB is a weakly typed programming language because types are implicitly converted. [38] It is an inferred typed language because variables can be assigned without declaring their type, except if they are to be treated as symbolic objects, [39] and that their type can change.

  6. Arduino - Wikipedia

    en.wikipedia.org/wiki/Arduino

    Arduino. Arduino (/ ɑːrˈdwiːnoʊ /) is an Italian open-source hardware and software company, project, and user community that designs and manufactures single-board microcontrollers and microcontroller kits for building digital devices. Its hardware products are licensed under a CC BY-SA license, while the software is licensed under the GNU ...

  7. Initialization (programming) - Wikipedia

    en.wikipedia.org/wiki/Initialization_(programming)

    Initialization (programming) In computer programming, initialization or initialisation is the assignment of an initial value for a data object or variable. The manner in which initialization is performed depends on the programming language, as well as the type, storage class, etc., of an object to be initialized.

  8. Variable (computer science) - Wikipedia

    en.wikipedia.org/wiki/Variable_(computer_science)

    Variable (computer science) In computer programming, a variable is an abstract storage location paired with an associated symbolic name, which contains some known or unknown quantity of data or object referred to as a value; or in simpler terms, a variable is a named container for a particular set of bits or type of data (like integer, float ...

  9. Assignment (computer science) - Wikipedia

    en.wikipedia.org/wiki/Assignment_(computer_science)

    Assignment (computer science) In computer programming, an assignment statement sets and/or re-sets the value stored in the storage location (s) denoted by a variable name; in other words, it copies a value into the variable. In most imperative programming languages, the assignment statement (or expression) is a fundamental construct.

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