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v. t. e. Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual ...
A game designer is a particular kind of designer, much like a graphic designer, industrial designer or architect. A game designer is not necessarily a programmer, visual designer or project manager, although sometimes he or she can also play these roles in the creation of a game. A game designer might work alone or as part of a larger team.
A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video games or related software, such as game development tools. Game programming has many specialized disciplines, all of which fall under the umbrella term of "game programmer". [1][2] A game programmer should not be confused with ...
A group of game developers accepts a game developers' award. A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. [1][2] A game developer can range from one person who undertakes all tasks [3] to a large business with employee responsibilities ...
Peter Douglas Molyneux OBE (/ ˈmɒlɪnjuː /; born 5 May 1959) [2][3] is an English video game designer and programmer. He created the god games Populous, Dungeon Keeper, and Black & White, as well as Theme Park, the Fable series, Curiosity: What's Inside the Cube?, and Godus.
Video game industry. The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization, and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide.
Raphael "Raph" Koster (born September 7, 1971) is an American entrepreneur, game designer, and author of A Theory of Fun for Game Design. Koster is widely recognized for his work as the lead designer of Ultima Online [1] and the creative director behind Star Wars Galaxies. [2] From 2006 until 2013 he worked as the founder and president of ...
cygnusentertainment.com. Roberta Lynn Williams (née Heuer; born February 16, 1953) [1][2] is an American video game designer and writer, who co-founded Sierra On-Line with her husband, game developer Ken Williams. In 1980, her first game, Mystery House, became a modest commercial success; it is credited as the first graphic adventure game.