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Edmond Hoyle (1672 – 29 August 1769) [2] was an English writer best known for his works on the rules and play of card games.The phrase "according to Hoyle" (meaning "strictly according to the rules") came into the language as a reflection of his broadly perceived authority on the subject; [2] use of the phrase has since expanded to any appeal to a putative authority.
Set-Back Euchre is recorded as early as 1843 in Arkansas. [32] Its rules first appear in William Brisbane Dick's 1864 edition of The American Hoyle. [33] The main difference is in the method of scoring. Although it can apply to games with 2, 3 or 4 players, in Dick's example, four players agree a pool of $1 and each antes 25¢. Players begin ...
Railroad Euchre appears as early as 1868 in The Modern Pocket Hoyle. It is played with a 33-card pack "consisting of a regular Euchre pack, and an additional blank card, which is usually called the "Joker," or imperial trump." It differs from regular Euchre in that: [6] Game is 10 points.
Basic Rules Euchre is normally played in a partnership format with two teams of two players each. Partners sit across from each other. (Three-handed and six-handed variations exist as well, but ...
Hoyle's Official Book of Games: Volume 3 was the third volume in Sierra On-Line's series of computer games based on the officially licensed Hoyle rules and trademark. Unlike the two previous games, this one was made with Sierra's new improved VGA engine, and focused on board games , where the previous entries in the series had featured card games .
Play Euchre alone or challenge friends in the 24-card classic. Euchre is a trick-taking card game most commonly played with four people in two partnerships with a deck of 24 standard Euchre.
Euchre is a trick-taking card game played with two teams of two using a deck of 24 playing cards. Euchre is the game responsible for introducing the Joker card into modern packs. The card was was ...
500 or Five Hundred is a trick-taking game developed in the United States from Euchre. [1] Euchre was extended to a 10 card game with bidding and a Misère contract similar to Russian Preference, producing a cutthroat three-player game like Preference [2] and a four-player game played in partnerships like Whist which is the most popular modern form, although with special packs it can be played ...