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  2. Barton–Nackman trick - Wikipedia

    en.wikipedia.org/wiki/Barton–Nackman_trick

    The Barton–Nackman trick, then, achieves the goal of providing a generic user-defined equality operator without having to deal with such ambiguities. The adjective restricted in the idiom name refers to the fact that the provided in-class function definition is restricted (only applies) to specializations of the given class template.

  3. Template (C++) - Wikipedia

    en.wikipedia.org/wiki/Template_(C++)

    Templates are a feature of the C++ programming language that allows functions and classes to operate with generic types.This allows a function or class declaration to reference via a generic variable another different class (built-in or newly declared data type) without creating full declaration for each of these different classes.

  4. Partial template specialization - Wikipedia

    en.wikipedia.org/wiki/Partial_template...

    Class templates are really meta-classes: they are partial abstract data types that provide instructions to the compiler on how to create classes with the proper data members. For example, the C++ standard containers are class templates. When a programmer uses a vector, one instantiates it with a specific data type, for example, int, string or ...

  5. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [1] More generally it is known as F-bound polymorphism , and it is a form of F -bounded quantification .

  6. Modern C++ Design - Wikipedia

    en.wikipedia.org/wiki/Modern_C++_Design

    Policy-based design, also known as policy-based class design or policy-based programming, is the term used in Modern C++ Design for a design approach based on an idiom for C++ known as policies. It has been described as a compile-time variant of the strategy pattern, and has connections with C++ template metaprogramming.

  7. typename - Wikipedia

    en.wikipedia.org/wiki/Typename

    A name used in a template declaration or definition and that is dependent on a template-parameter is assumed not to name a type unless the applicable name lookup finds a type name or the name is qualified by the keyword typename. In short, if the compiler can't tell if a dependent name is a value or a type, then it will assume that it is a value.

  8. Generic programming - Wikipedia

    en.wikipedia.org/wiki/Generic_programming

    When creating container classes in statically typed languages, it is inconvenient to write specific implementations for each datatype contained, especially if the code for each datatype is virtually identical. For example, in C++, this duplication of code can be circumvented by defining a class template:

  9. Concepts (C++) - Wikipedia

    en.wikipedia.org/wiki/Concepts_(C++)

    The following is a declaration of the concept "equality_comparable" from the <concepts> header of a C++20 standard library. This concept is satisfied by any type T such that for lvalues a and b of type T, the expressions a==b and a!=b as well as the reverse b==a and b!=a compile, and their results are convertible to a type that satisfies the concept "boolean-testable":