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For the multiplicative inverse of a real number, divide 1 by the number. For example, the reciprocal of 5 is one fifth (1/5 or 0.2), and the reciprocal of 0.25 is 1 divided by 0.25, or 4. The reciprocal function, the function f(x) that maps x to 1/x, is one of the simplest examples of a function which is its own inverse (an involution).
The sum of the reciprocals of the pentatope numbers is 4 / 3 . Sylvester's sequence is an integer sequence in which each member of the sequence is the product of the previous members, plus one. The first few terms of the sequence are 2, 3, 7, 43, 1807 . The sum of the reciprocals of the numbers in Sylvester's sequence is 1.
7.2 Sum of reciprocal of factorials. 7.3 Trigonometry and π. 7.4 Reciprocal of tetrahedral numbers. 7.5 Exponential and logarithms. 8 See also. 9 Notes. 10 References.
The reciprocal of a fraction is another fraction with the numerator and denominator exchanged. The reciprocal of 3 / 7 , for instance, is 7 / 3 . The product of a non-zero fraction and its reciprocal is 1, hence the reciprocal is the multiplicative inverse of a fraction. The reciprocal of a proper fraction is improper, and the ...
Rules for calculating the periods of repeating decimals from rational fractions were given by James Whitbread Lee Glaisher in 1878. [5] For a prime p, the period of its reciprocal divides p − 1. [6] The sequence of recurrence periods of the reciprocal primes (sequence A002371 in the OEIS) appears in the 1973 Handbook of Integer Sequences.
The other solution is represented by 2 ⁄ 7 x 3 = 6 ⁄ 7: 285714 x 3 = 857142; There are no other solutions [1] because: Integer n must be the subsequent remainder in a long division of a fraction 1 ⁄ F. Given that n = 10 - F, and F is coprime to 10 in order for 1 ⁄ F to be a repeating decimal, then n shall be less than 10. For n = 2, F ...
By this construction, the function that defines the harmonic number for complex values is the unique function that simultaneously satisfies (1) H 0 = 0, (2) H x = H x−1 + 1/x for all complex numbers x except the non-positive integers, and (3) lim m→+∞ (H m+x − H m) = 0 for all complex values x.
Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...