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This article lists computer monitor, television, digital film, and other graphics display resolutions that are in common use. Most of them use certain preferred numbers . Computer graphics
The Studio Display is the first Apple-branded consumer display released since the Apple Thunderbolt Display was discontinued in 2016. [2] In the interim, Apple worked with LG to design the Thunderbolt 3-enabled UltraFine line, consisting of 21.5-inch (later revised to 24-inch) 4K and 27-inch 5K displays.
Example video in 16K (16000 × 9000 pixels) A VR video in 16K (16000 × 8000 pixels) 16K resolution is a display resolution with approximately 16,000 pixels horizontally. The most commonly discussed 16K resolution is 15360 × 8640, which doubles the pixel count of 8K UHD in each dimension, for a total of four times as many pixels. [1]
Currently, it is possible to run 32K resolutions using multi-monitor setups with AMD Eyefinity or Nvidia Surround using 16 8K TVs or monitors. However, this type of setup is costly and difficult to implement. No displays or monitors singly capable of displaying a 32K resolution are available to the consumer market yet.
High-dynamic-range rendering (HDRR) is the real-time rendering and display of virtual environments using a dynamic range of 65,535:1 or higher (used in computer, gaming, and entertainment technology). [6] HDRR does not require a HDR display and originally used tone mapping to display the rendering on a standard dynamic range display.