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  2. 3D rendering - Wikipedia

    en.wikipedia.org/wiki/3D_rendering

    It's is the one responsible for the transformation of the prepared 3D scene into a 2D image or animation. 3D render engines can be based on different methods, such as ray-tracing, rasterization, path-tracing, also depending on the speed and the outcome expected, it comes in different types – real-time and non real-time, which was described above

  3. 2D to 3D conversion - Wikipedia

    en.wikipedia.org/wiki/2D_to_3D_conversion

    2D to 3D video conversion (also ... use depth maps and depth-image-based rendering. [4 ... for evaluating the quality of 2D to 3D conversion based on the ...

  4. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Although such algorithms are still important for 2D rendering, 3D rendering now usually divides shapes into triangles and rasterizes them individually using simpler methods. [44] [45] [35]: 456, 561–569 High-performance algorithms exist for rasterizing 2D lines, including anti-aliased lines, as well as ellipses and filled triangles.

  5. Volume ray casting - Wikipedia

    en.wikipedia.org/wiki/Volume_ray_casting

    The technique of volume ray casting can be derived directly from the rendering equation.It provides results of very high quality rendering. Volume ray casting is classified as an image-based volume rendering technique, as the computation emanates from the output image and not the input volume data, as is the case with object-based techniques.

  6. Image-based modeling and rendering - Wikipedia

    en.wikipedia.org/wiki/Image-based_modeling_and...

    The traditional approach of computer graphics has been used to create a geometric model in 3D and try to reproject it onto a two-dimensional image. Computer vision, conversely, is mostly focused on detecting, grouping, and extracting features (edges, faces, etc. ) present in a given picture and then trying to interpret them as three-dimensional ...

  7. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    WebGL (short for Web Graphics Library) is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins. [2] WebGL is fully integrated with other web standards , allowing GPU -accelerated usage of physics, image processing, and effects in the HTML canvas .

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