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  2. Penrose triangle - Wikipedia

    en.wikipedia.org/wiki/Penrose_triangle

    The Penrose triangle, also known as the Penrose tribar, the impossible tribar, [1] or the impossible triangle, [2] is a triangular impossible object, an optical illusion consisting of an object which can be depicted in a perspective drawing. It cannot exist as a solid object in ordinary three-dimensional Euclidean space, although its surface ...

  3. Graph paper - Wikipedia

    en.wikipedia.org/wiki/Graph_paper

    Isometric graph paper or 3D graph paper is a triangular graph paper which uses a series of three guidelines forming a 60° grid of small triangles. The triangles are arranged in groups of six to make hexagons. The name suggests the use for isometric views or pseudo-three-dimensional views. Among other functions, they can be used in the design ...

  4. Missing square puzzle - Wikipedia

    en.wikipedia.org/wiki/Missing_square_puzzle

    The missing square puzzle is an optical illusion used in mathematics classes to help students reason about geometrical figures; or rather to teach them not to reason using figures, but to use only textual descriptions and the axioms of geometry. It depicts two arrangements made of similar shapes in slightly different configurations.

  5. Barrier-grid animation and stereography - Wikipedia

    en.wikipedia.org/wiki/Barrier-grid_animation_and...

    Barrier-grid animation or picket-fence animation is an animation effect created by moving a striped transparent overlay across an interlaced image. The barrier-grid technique originated in the late 1890s, overlapping with the development of parallax stereography ( Relièphographie ) for 3D autostereograms .

  6. Triangular tiling - Wikipedia

    en.wikipedia.org/wiki/Triangular_tiling

    In geometry, the triangular tiling or triangular tessellation is one of the three regular tilings of the Euclidean plane, and is the only such tiling where the constituent shapes are not parallelogons. Because the internal angle of the equilateral triangle is 60 degrees, six triangles at a point occupy a full 360 degrees.

  7. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Rays of light travel from the object, through the picture plane, and to the viewer's eye. This is the basis for graphical perspective. Perspective works by representing the light that passes from a scene through an imaginary rectangle (the picture plane), to the viewer's eye, as if a viewer were looking through a window and painting what is seen directly onto the windowpane.