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A visual novel is a (usually Japanese) text adventure game resembling a mixed-media novel. Subcategories. This category has the following 29 subcategories, out of 29 ...
Key's 11th game Angel Beats! 1st Beat was released in 2015. [11] Key released the kinetic novel Harmonia in 2016. [12] Key's 13th game Summer Pockets was released in 2018, [13] and an expanded version titled Summer Pockets Reflection Blue was released in 2020. [14] Three kinetic novels were released in 2021: Loopers, Planetarian: Snow Globe and ...
The Visual Novel Database (rendered as vndb or VNDB) is an online database, wiki and Internet forum for visual novels. As of 2019, the VNDB had catalogued a total of 24,000 visual novels, and its forum had reached 14,300 users. [2] According to Electronic Gaming Monthly, VNDB was responsible for helping bring visual novels to an international ...
Studio Élan first began as an amateur game development group under the name Alienwork. Between working on another project within Alienwork, Syon Santeria pitched fellow member Josh Kaplan on creating a yuri visual novel as a smaller side project, the idea interested Kaplan and the pair began development of Highway Blossoms. [2]
Loopers is a Japanese science fiction horror visual novel developed by Key, a brand of Visual Arts.It was released on May 28, 2021 for Windows and is Key's 15th game overall. . An English version was released on Steam in June 20
Flowers: Le Volume sur Été is the second game in the series. It was released for Microsoft Windows on 17 April 2015, [5] and by Prototype for PlayStation Portable and PlayStation Vita on 22 October 2015. [6] [7] The game was released in English for Microsoft Windows on 15 July 2018 [8] with a Steam release planned for 25 July 2018. [9]
Visual novels are distinguished from other game types by their generally minimal gameplay. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving as if they were turning a page (many recent games offer "play" or "fast-forward" toggles that make this unnecessary), while making narrative choices along the way.
Throughout the game, the player makes choices that affect the plot. Ever 17 is a visual novel [2] in which the player reads the game's story. At certain points, they get to make a choice, which affects the direction of the story, leading to eleven possible different endings.