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  2. Video game packaging - Wikipedia

    en.wikipedia.org/wiki/Video_game_packaging

    Video game packaging refers to the physical storage of the contents of a PC or console game, both for safekeeping and shop display. In the past, a number of materials and packaging designs were used, mostly paperboard or plastic .

  3. Off the Wall (1991 video game) - Wikipedia

    en.wikipedia.org/wiki/Off_the_Wall_(1991_video_game)

    Off the Wall supports up to three players simultaneously (though most cabinets only support two). The game's graphics include many backgrounds modeled after modern abstract art . In spite of the identical title, this is a different game from the 1989 Atari 2600 cartridge release.

  4. Ultimate Ride - Wikipedia

    en.wikipedia.org/wiki/Ultimate_Ride

    Eric Bratcher of NextGen said of the game, "It's slightly under-ambitious, but this is one ride that you should definitely consider taking." [ 11 ] Bad Hare of GamePro said, " Ultimate Ride succeeds where Rollercoaster Tycoon [ sic ] and even Sim Theme Park failed---it gives you the true sensation of riding a rollercoaster, the logical tools to ...

  5. WALL-E (video game) - Wikipedia

    en.wikipedia.org/wiki/WALL-E_(video_game)

    The video game closely follows the same plot as the film. In 2805, Earth is covered in garbage and abandoned, while people are evacuated by mega-corporation Buy N Large on giant star-liners. BnL has left behind WALL-E robot trash compactors to clean up the mess, but they all eventually stopped functioning, except one unit, who has gained ...

  6. Safecracker (video game) - Wikipedia

    en.wikipedia.org/wiki/Safecracker_(video_game)

    The resultant game, entitled Safecracker: The Ultimate Puzzle Adventure, follows a safecracking professional who seeks the lost will of Duncan W. Adams, a wealthy collector of safes with unusual designs. After going gold in July 2006, the title reached store shelves in August. [65] A port for the Wii was released in December 2008. [66]

  7. Digital distribution of video games - Wikipedia

    en.wikipedia.org/wiki/Digital_distribution_of...

    One of the first examples of digital distribution in video games was GameLine, which operated during the early 1980s. The service allowed Atari 2600 owners to use a specialized cartridge to connect through a phone line to a central server and rent a video game for 5–10 days. The GameLine service was terminated during the video game crash of 1983.