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  2. Choose Your Own Adventure - Wikipedia

    en.wikipedia.org/wiki/Choose_Your_Own_Adventure

    Choose Your Own Adventure is a series of children's gamebooks where each story is written from a second-person point of view, with the reader assuming the role of the protagonist and making choices that determine the main character's actions and the plot's outcome.

  3. Edward Packard (writer) - Wikipedia

    en.wikipedia.org/wiki/Edward_Packard_(writer)

    Packard wrote the first known book of this type, Sugarcane Island, in 1969, and arranged for it to be published in 1976 by Vermont Crossroads Press, owned by Constance Cappel and Raymond A. Montgomery, Jr. Packard explains in the foreword to the book that he developed what he originally called "the adventures of you" fiction format while trying to think up interesting bedtime stories for his ...

  4. List of Choose Your Own Adventure books - Wikipedia

    en.wikipedia.org/wiki/List_of_Choose_Your_Own...

    The success of R.L. Stine's Goosebumps horror novels inspired a flood of children's horror books, including this Choose Your Own Adventure spin-off series. The same year, Goosebumps began the Give Yourself Goosebumps series under a similar concept. Some of the following titles have been made into computer games/movies by Multipath Movies

  5. Gamebook - Wikipedia

    en.wikipedia.org/wiki/Gamebook

    Gamebooks range widely in terms of the complexity of the game aspect. At one end are the branching-plot novels, which require the reader to make choices but are otherwise like regular novels (this style is exemplified by the originator of the gamebook format, Choose Your Own Adventure, and is sometimes referred to as "American style").

  6. Storybook Weaver - Wikipedia

    en.wikipedia.org/wiki/Storybook_Weaver

    Storybook Weaver is a 1990 educational game originally released on floppy disk for the Apple IIGS, aimed at children aged 6–12.An updated version, Storybook Weaver Deluxe, was released for Windows and Mac computers and featured much more content than the original.

  7. Children's literature - Wikipedia

    en.wikipedia.org/wiki/Children's_literature

    Children's books also benefit children's social and emotional development. Reading books help "personal development and self-understanding by presenting situations and characters with which our own can be compared". [180] Children's books often present topics that children can relate to, such as love, empathy, family affection, and friendship.

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  9. Orly's Draw-A-Story - Wikipedia

    en.wikipedia.org/wiki/Orly's_Draw-A-Story

    At the end of the story, the user can choose to save or discard the picture and then view it back in full. Additional features within the game include "Make A Storybook" where the player can create their own series of scenes and type text to make up their own story, while there is also a "Doodle Pad" for practicing drawing skills. [4]