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3D Dotty is a maze video game written by J.L. Harris and published by Blue Ribbon for the Acorn Electron and BBC Micro home computers in 1987. [1] Each screen consists of vertically stacked mazes connected by ladders. The goal is to collect all of the dots while avoiding a fungus.
Ball-in-a-maze puzzle; Brain teaser; Chess puzzle. Chess problem; Computer puzzle game; Cross Sums; Crossword puzzle; Cryptic crossword; Cryptogram; Maze. Back from the klondike; Ball-in-a-maze puzzle; Mechanical puzzle. Ball-in-a-maze puzzle; Burr puzzle; Word puzzle. Acrostic; Daughter in the box; Disentanglement puzzle; Edge-matching puzzle ...
Scarfman is a game in which the player is Scarfman, trying to eat the dots in a maze filled with them along with five power capsules, avoiding the five monsters that roam the maze. [5] Unlike Pac-Man, there are five monsters instead of four. Eating a power pill causes monsters to lower their eyes, indicating that they're vulnerable.
This subgenre is exemplified by Namco's Pac-Man (1980), [24] where the goal is to clear a maze of dots while being pursued. Pac-Man spawned many sequels and clones which, in Japan, are often called "dot eat games". Some other maze chases don't feature dots, and the goal is to clear the maze of the pursuers themselves (e.g., Pengo, Guzzler ...
Spectre is a Pac-Man variant with a goal of collecting dots while avoiding "Questers." The player navigates the maze with a 3D view on the left side of the screen and a top-down representation on the right. A Spectre advertisement reads: You're marooned between the stars, and the deadly Questers are swarming through the space ports to destroy you.
Marvin's Maze is a maze game where the player fight against Robonoids while trying to clear the maze of dots. There are two ways to finish each rack: eating up all the dots, or destroying a certain number of Robonoids (listed at the bottom of the screen).
Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.
3-D Monster Chase is a first-person maze game written by Dave Noonan and released by Romik in 1984 for the Amstrad CPC [2] and ZX Spectrum. A version for Camputers Lynx titled 3-D Monster Craze was developed by Camsoft.