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  2. Hangman (game) - Wikipedia

    en.wikipedia.org/wiki/Hangman_(game)

    A classroom game of hangman. As the name of the game suggests, the diagram is designed to look like a hanging man. This has led to some controversy. [5] In situations where drawing a public execution may not be advisable, alternative methods to keep track of the number of incorrect guesses can be used, such as crossing apples off of a tree.

  3. Foreign language anxiety - Wikipedia

    en.wikipedia.org/wiki/Foreign_language_anxiety

    Although all aspects of using and learning a foreign language can cause anxiety, both listening and speaking are regularly cited as the most anxiety provoking of foreign language activities. [13] [14] Foreign language anxiety is usually studied and seen in a language classroom environment, as this is where many students start learning a new ...

  4. Self access language learning centers - Wikipedia

    en.wikipedia.org/wiki/Self_access_language...

    The theory behind this style of learning is that students, especially foreign language students, learn better if they have a say in how they learn. [1] Self-access language learning is closely related to learner-centered approach , learner autonomy and self-directed learning as all focus on student responsibility and active participation for ...

  5. Computer-assisted language learning - Wikipedia

    en.wikipedia.org/wiki/Computer-assisted_language...

    Other examples of technological aids that have been used in the foreign language classroom include slide projectors, film-strip projectors, film projectors, videocassette recorders and DVD players. In the early 1960s, integrated courses (which were often described as multimedia courses) began to appear.

  6. Communicative language teaching - Wikipedia

    en.wikipedia.org/wiki/Communicative_language...

    CLT teachers choose classroom activities based on what they believe will be most effective for students developing communicative abilities in the target language (TL). Oral activities are popular among CLT teachers compared to grammar drills or reading and writing activities, because they include active conversation and creative, unpredicted ...

  7. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  8. Task-based language learning - Wikipedia

    en.wikipedia.org/wiki/Task-based_language_learning

    Examples include playing games, and solving problems and puzzles etc. Ellis (2003) [5] defines a task as a work plan that involves a pragmatic processing of language, using the learners' existing language resources and attention to meaning, and resulting in the completion of an outcome which can be assessed for its communicative function. David ...

  9. Nations: A Simulation Game in International Politics - Wikipedia

    en.wikipedia.org/wiki/Nations:_A_Simulation_Game...

    Cover art, 1995. Nations: A Simulation Game in International Politics is a 1995 case study available from the Institute for the Study of Diplomacy (School of Foreign Service) at Georgetown University, written by Michael Herzig and David Skidmore in the form of classroom game that is designed to give the students some understanding of international relations theory.