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The Special Ops game mode from Modern Warfare 2 is present in Modern Warfare 3, and includes new features which make it more replayable and similar to other game modes, such as Nazi Zombies from previous Call of Duty games, and Hordes from Gears of War. The two main Special Ops modes include one that is generally the same as the last Modern ...
The game features moderation powered by artificial intelligence, listening in on in-game interactions and immediately reporting any overly-toxic behavior. [ 10 ] [ 11 ] At least twelve new 6v6 multiplayer maps have been confirmed to release post-launch, [ 7 ] while fan-favorite Modern Warfare II maps will also be added every season.
Call of Duty: Modern Warfare 3 – Defiance is a 2011 first-person shooter video game in the Call of Duty franchise, developed by n-Space for the Nintendo DS.The game takes place in the same setting as Call of Duty: Modern Warfare 3 and features many elements of gameplay typical to the series, including the usage of iron sights, vehicular missions, and online play. [2]
Call of Duty: Modern Warfare 3 (2011) utilizes an improved version of the IW 4.0 engine. Improvements on the engine allowed better streaming technology which allowed larger regions for the game while running at a minimum of 60 frames per second. Further improvements to the audio and lighting engines were made in this version.
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MW3 may refer to: Call of Duty: Modern Warfare 3, a 2011 video game; Call of Duty: Modern Warfare III (2023 video game), a reboot of the 2011 game;
Call of Duty: Modern Warfare is a 2019 first-person shooter video game developed by Infinity Ward and published by Activision.Serving as the sixteenth overall installment in the Call of Duty series, as well as a reboot of the Modern Warfare sub-series, [1] [2] [3] it was released on October 25, 2019, for PlayStation 4, Windows, and Xbox One.
As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...