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Superposition Benchmark is a benchmarking software based on the UNIGINE Engine.The benchmark was developed and published by UNIGINE Company in 2017. The main purpose of software is performance and stability testing for GPUs.
The GeForce 16 series includes the GTX 1650, 1650 Super, 1660, 1660 Super, 1660 Ti, and a lower-end GTX 1630, which was released later. The GTX 1650 features both a GDDR5 and GDDR6 version. Like the GeForce 20 series, the GeForce 16 series was followed by the GeForce 30 series.
Download QR code; Print/export ... The GTX 1650 Super uses the Turing NVENC engine as it is based on the TU116 ... Tom's Hardware has a 2023 test for H.264 and H.265 ...
On October 29, 2019, Nvidia released the GeForce GTX 1660 Super (TU116), which includes full fixed function HEVC Main 4:4:4 12 hardware decoder. On November 4, 2019, Intel officially launched their Pentium Silver & Celeron CPUs (Gemini Lake Refresh) desktop & mobile products with full fixed function HEVC Main10 hardware decoding support.
G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...
Download QR code; Print/export Download as PDF; Printable version; ... GeForce GTX 1650 Super, GTX 1660, GTX 1660 Super, GTX 1660 Ti: TU116 VP10 J February 2019
Die shot of the TU104 GPU used in RTX 2080 cards Die shot of the TU106 GPU used in RTX 2060 cards Die shot of the TU116 GPU used in GTX 1660 cards. The Turing microarchitecture combines multiple types of specialized processor core, and enables an implementation of limited real-time ray tracing. [4]
Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing.Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs.