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  2. Aircraft principal axes - Wikipedia

    en.wikipedia.org/wiki/Aircraft_principal_axes

    The position of all three axes, with the right-hand rule for describing the angle of its rotations. An aircraft in flight is free to rotate in three dimensions: yaw, nose left or right about an axis running up and down; pitch, nose up or down about an axis running from wing to wing; and roll, rotation about an axis running from nose to tail.

  3. Spherical coordinate system - Wikipedia

    en.wikipedia.org/wiki/Spherical_coordinate_system

    To plot any dot from its spherical coordinates (r, θ, φ), where θ is inclination, the user would: move r units from the origin in the zenith reference direction (z-axis); then rotate by the amount of the azimuth angle (φ) about the origin from the designated azimuth reference direction, (i.e., either the x– or y–axis, see Definition ...

  4. Aircraft flight dynamics - Wikipedia

    en.wikipedia.org/wiki/Aircraft_flight_dynamics

    With a symmetrical rocket or missile, the directional stability in yaw is the same as the pitch stability; it resembles the short period pitch oscillation, with yaw plane equivalents to the pitch plane stability derivatives. For this reason, pitch and yaw directional stability are collectively known as the "weathercock" stability of the missile.

  5. Yaw (rotation) - Wikipedia

    en.wikipedia.org/wiki/Yaw_(rotation)

    A yaw rotation is a movement around the yaw axis of a rigid body that changes the direction it is pointing, to the left or right of its direction of motion. The yaw rate or yaw velocity of a car, aircraft, projectile or other rigid body is the angular velocity of this rotation, or rate of change of the heading angle when the aircraft is horizontal.

  6. List of games compatible with FreeTrack - Wikipedia

    en.wikipedia.org/wiki/List_of_games_compatible...

    Colin McRae Rally; Combat Flight Simulator 3: Battle for Europe; F1 Challenge '99-'02; Flight Simulator 2004; Flight Simulator X; JetPakNG (Flight Simulator 2004 mod); LunarPilot (Flight Simulator 2004 mod)

  7. Azimuth - Wikipedia

    en.wikipedia.org/wiki/Azimuth

    The azimuth is the angle formed between a reference direction (in this example north) and a line from the observer to a point of interest projected on the same plane as the reference direction orthogonal to the zenith. An azimuth (/ ˈ æ z ə m ə θ / ⓘ; from Arabic: اَلسُّمُوت, romanized: as-sumūt, lit.

  8. Category:Driving simulators - Wikipedia

    en.wikipedia.org/wiki/Category:Driving_simulators

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  9. Euler angles - Wikipedia

    en.wikipedia.org/wiki/Euler_angles

    A yaw will obtain the bearing, a pitch will yield the elevation, and; a roll gives the bank angle. Therefore, in aerospace they are sometimes called yaw, pitch, and roll. Notice that this will not work if the rotations are applied in any other order or if the airplane axes start in any position non-equivalent to the reference frame.