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  2. Human–computer chess matches - Wikipedia

    en.wikipedia.org/wiki/Human–computer_chess_matches

    This article documents the progress of significant human–computer chess matches.. Chess computers were first able to beat strong chess players in the late 1980s. Their most famous success was the victory of Deep Blue over then World Chess Champion Garry Kasparov in 1997, but there was some controversy over whether the match conditions favored the computer.

  3. Play Chess Online for Free - AOL.com

    www.aol.com/games/play/masque-publishing/chess

    Play free chess online against the computer or challenge another player to a multiplayer board game. With rated play, chat, tutorials, and opponents of all levels!

  4. Turochamp - Wikipedia

    en.wikipedia.org/wiki/Turochamp

    It was created as part of research by the pair into computer science and machine learning. Turochamp is capable of playing an entire chess game against a human player at a low level of play by calculating all potential moves and all potential player moves in response, as well as some further moves it deems considerable. It then assigns point ...

  5. Computer chess - Wikipedia

    en.wikipedia.org/wiki/Computer_chess

    Computer chess provides opportunities for players to practice even in the absence of human opponents, and also provides opportunities for analysis, entertainment and training. Computer chess applications that play at the level of a chess grandmaster or higher are available on hardware from supercomputers to smart phones. Standalone chess ...

  6. Sargon III - Wikipedia

    en.wikipedia.org/wiki/Sargon_III

    It has an average response time of five seconds per move on the lowest level, and an unlimited amount of time on the highest level. [4] Players can take back moves, ask for help, or force the computer's move. [5] It features a 2-D display. [6] It recreates 107 great chess matches for players to study. [7]

  7. Microchess - Wikipedia

    en.wikipedia.org/wiki/Microchess

    Microchess is a chess program that allows the user to play against a low-level computer opponent. Earlier versions of the game did not have video output: the player would use the keyboard to enter moves using a custom notation, and the program would provide its replies using the same notation. [1]