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Each game has a linked story (1), are platformers (2), Sonic is the main character (3), and they do not contradict each other (4). Sonic Rush and the Sonic Advance series belong in the main template because the first five conditions have been satisfied and SEGA has not otherwise designated them as being outside the main series.
Any Sonic game that does not have a home console release (except for emulation and compilation releases) is listed under handheld. Reorganizing the games into 2D vs. 3D creates gray areas: What about pseudo-3D isometric platformers (Sonic 3D Blast)? And how about games that have 3D graphics but play area restricted to 2D (Sonic Rush)? That's ...
An add-on by the name of Sonic Origins Plus was released in 2023, which added all twelve Game Gear Sonic games: Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic Chaos, Sonic Triple Trouble, Sonic Drift, Sonic Drift 2, Sonic Spinball, Sonic Blast, Sonic Labyrinth, Tails' Skypatrol, Tails Adventure, and Dr. Robotnik's Mean Bean Machine.
The game became notable after its release for its accuracy to the games, despite not being a ROM hack or modification to an existing Sonic game. [3] Retro Sonic later merged with two other Sonic fangames, Sonic XG and Sonic Nexus, to form Retro Sonic Nexus. [4] In 2009, Sega asked fans for ideas on a game to port to iOS. As a response ...
Sonic and the Fallen Star is a 2D Sonic game featuring original levels and music. It is inspired by multiple 2D Sonic titles, Sonic Heroes, and the Before the Sequel and After the Sequel fangames. [29] Sonic Time Twisted is a 2D Sonic game in the style of the 16-bit titles, mostly following that of Sonic the Hedgehog 3 and Sonic CD. It includes ...
The idea for Sonic Superstars originated with Sonic Mania (2017), a 2D game developed by Christian Whitehead, PagodaWest Games, and Headcannon. The Sonic series' producer, Sonic Team 's Takashi Iizuka , was surprised by Mania 's success and saw it as confirmation that fans were still interested in the series' "classic" style.
Some SNK staff formed Dimps the following year, and developed original 2D Sonic games—Sonic Advance (2001), Sonic Advance 2 (2002), and Sonic Advance 3 (2004)—for Nintendo's Game Boy Advance (GBA). [92] [93] Sonic Advance was the first original Sonic game released for a Nintendo console after Sega and Nintendo's fierce rivalry in the 1990s.
In-game screenshot, showing both Sonic and Tails in White Park Zone. Sonic the Hedgehog 4: Episode II is a 2D side-scrolling platformer reminiscent of the original Sonic games for the Sega Genesis, and plays similarly to its predecessor, however levels are rendered in full 3D.