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Grand Prix Legends is a computer racing simulator developed by Papyrus Design Group and published in 1998 by Sierra On-Line under the Sierra Sports banner. It is inspired by the 1967 Grand Prix season; [3] teams included are Brabham, BRM, Eagle, Ferrari and Lotus. Two fictional teams called "Murasama" and "Coventry" replaced the other big names.
In motorsport, the racing setup, car setup or vehicle setup is the set of adjustments made to the vehicle in order to optimize its behaviour (performance, handling, reliability, etc.) for specific conditions. Vehicle setups are variable for a variety of reasons, ranging from weather, driver/rider preference and race track characteristics.
Papyrus Design Group, Inc. was a computer game developer founded in 1987 by David Kaemmer and CEO Omar Khudari. Based in Watertown, Massachusetts, it is best known for its series of realistic sim racing games based on the NASCAR and IndyCar leagues, as well as the unique Grand Prix Legends.
Grand Prix Unlimited is a game in which five car setups are featured - Williams-Renault, McLaren-Honda, Ferrari, Tyrrell and Benetton-Ford - with 21 Formula One circuit tracks. [2] The player can choose a practice session or a single race, or to compete in the World Championship. [3]
In 1998, a drivable, detailed virtual recreation of the 1967 Ferrari 312 appeared as one of the leading cars in Grand Prix Legends (GPL), a PC-based simulation of the 1967 F1 championship. The 1966 version was part of a free 66 Mod for GPL, which was introduced in 2007. It included further refined driving physics.
Jim Clark at the 1965 Dutch Grand Prix. A Lotus 33 on display at the 2015 Goodwood Festival of Speed. Introduced for the 1964 season, the 33 made its first appearance at the non-Championship Aintree 200. Clark qualified fourth, and set fastest lap before retiring. The 33's first World Championship event was the German Grand Prix.
Since Grand Prix Legends, its publisher Image Space Incorporated has produced its own sims such as Sports Car GT in 1999 and the officially-licensed F1 series starting in 2000, all published by Electronic Arts. Unlike the Papyrus sims, the physics are easily modified, and many communities have been founded with the sole purpose of improving and ...
Sierra On-Line was a leading publisher of 1990s simulation racing games, including titles like NASCAR Racing 1999 Edition and Grand Prix Legends. Simulation style racing games strive to convincingly replicate the handling of a real automobile. They often license real cars or racing leagues, but will sometimes use fantasy cars built to resemble ...