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Assassin's Creed: Brotherhood is a 2010 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. [1] [2] It is the third major installment in the Assassin's Creed series, and the second chapter in the "Ezio Trilogy", as a direct sequel to 2009's Assassin's Creed II.
Assassin's Creed: Heritage Collection: Compilation of the first five games of the main series into one collection, featuring Assassin's Creed, Assassin's Creed II, Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, and Assassin's Creed III. It was released for Microsoft Windows, PlayStation 3, and Xbox 360 on November 8, 2013. [112]
Year Title Platform(s) Mac PS3 PS4 PS5 PSP Wii Wii U Win X360 XONE XSX/S; 2009 Assassin's Creed II: Yes Yes Yes No No No No Yes Yes Yes No James Cameron's Avatar: The Game
A Microsoft Windows version titled Assassin's Creed: Director's Cut Edition containing additional content was released in April 2008. The plot is set in a fictional history of real-world events, taking place primarily during the Third Crusade in the Holy Land in 1191.
This is a list of games for Sony's PlayStation Portable (PSP) handheld game console made available to download from the PlayStation Store.The ability to download and play these titles has varied among titles between the platforms of PSP, PlayStation Vita (PSV), PlayStation TV (PSTV), PlayStation 4 (PS4), and PlayStation 5 (PS5).
The game takes place during the Italian Renaissance at the beginning of the 16th century, and features locations from both Assassin's Creed II and Brotherhood, such as Rome, Florence, and Monteriggioni. Forlì was added in a chapter released separately as DLC on 18 May 2016. [2] Gameplay is similar to the that of the mainline console releases.
Aside from the video games, Ezio has also been featured in a number of Assassin's Creed extended media. In literature, he appears as the protagonist of the novels Assassin's Creed: Renaissance, Assassin's Creed: Brotherhood, and Assassin's Creed: Revelations by Oliver Bowden, which adapt each of the major games featuring him. [28]
For Assassin's Creed Unity there has been a similar upgrade, advanced control mechanics with physically based rendering (PBR) being the stand-out addition, enabling materials, objects and surfaces to look and react more realistically to lighting, shading and shadowing. Furthermore, the global illumination system is now more realistic with the ...