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  2. Rounding - Wikipedia

    en.wikipedia.org/wiki/Rounding

    In the example from "Double rounding" section, rounding 9.46 to one decimal gives 9.4, which rounding to integer in turn gives 9. With binary arithmetic, this rounding is also called "round to odd" (not to be confused with "round half to odd"). For example, when rounding to 1/4 (0.01 in binary), x = 2.0 ⇒ result is 2 (10.00 in binary)

  3. Round-off error - Wikipedia

    en.wikipedia.org/wiki/Round-off_error

    The IEEE standard uses round-to-nearest. Round-by-chop: The base-expansion of is truncated after the ()-th digit. This rounding rule is biased because it always moves the result toward zero. Round-to-nearest: () is set to the nearest floating-point number to . When there is a tie, the floating-point number whose last stored digit is even (also ...

  4. Significant figures - Wikipedia

    en.wikipedia.org/wiki/Significant_figures

    For example, 13 0 0 has three significant figures (and hence indicates that the number is precise to the nearest ten). Less often, using a closely related convention, the last significant figure of a number may be underlined; for example, "1 3 00" has two significant figures. A decimal point may be placed after the number; for example "1300."

  5. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    Alternative rounding options are also available. IEEE 754 specifies the following rounding modes: round to nearest, where ties round to the nearest even digit in the required position (the default and by far the most common mode) round to nearest, where ties round away from zero (optional for binary floating-point and commonly used in decimal)

  6. Numeric precision in Microsoft Excel - Wikipedia

    en.wikipedia.org/wiki/Numeric_precision_in...

    As most decimal values do not have a clean finite representation in binary they will suffer from 'round off' and 'cancellation' in tasks like the above. E.g. decimal 0.1 has the IEEE double representation 0 (1).1001 1001 1001 1001 1001 1001 1001 1001 1001 1001 1001 1001 1010 × 2^(-4) ; when added to 140737488355328.0 (which is 2 +47 ) it will ...

  7. Unit in the last place - Wikipedia

    en.wikipedia.org/wiki/Unit_in_the_last_place

    The IEEE 754 specification—followed by all modern floating-point hardware—requires that the result of an elementary arithmetic operation (addition, subtraction, multiplication, division, and square root since 1985, and FMA since 2008) be correctly rounded, which implies that in rounding to nearest, the rounded result is within 0.5 ulp of ...

  8. Floating-point error mitigation - Wikipedia

    en.wikipedia.org/wiki/Floating-point_error...

    Huberto M. Sierra noted in his 1956 patent "Floating Decimal Point Arithmetic Control Means for Calculator": [1] Thus under some conditions, the major portion of the significant data digits may lie beyond the capacity of the registers. Therefore, the result obtained may have little meaning if not totally erroneous.

  9. Order of magnitude - Wikipedia

    en.wikipedia.org/wiki/Order_of_magnitude

    For a number written in scientific notation, this logarithmic rounding scale requires rounding up to the next power of ten when the multiplier is greater than the square root of ten (about 3.162). For example, the nearest order of magnitude for 1.7 × 10 8 is 8, whereas the nearest order of magnitude for 3.7 × 10 8 is 9.