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  2. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Sophisticated applications allow savvy users to write custom shaders in a shading language such as HLSL or GLSL, though increasingly node-based material editors that allow a graph-based workflow with native support for important concepts such as light position, levels of reflection and emission and metallicity, and a wide range of other math ...

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Originally, this functionality was achieved by writing shaders in ARB assembly language – a complex and unintuitive task. The OpenGL ARB created the OpenGL Shading Language to provide a more intuitive method for programming the graphics processing unit while maintaining the open standards advantage that has driven OpenGL throughout its history.

  4. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

  5. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  6. List of cel-shaded video games - Wikipedia

    en.wikipedia.org/wiki/List_of_cel-shaded_video_games

    Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness: Windows, OS X, Linux, Xbox 360, PlayStation 3: Hothead Games: 2008 Persona 5: PlayStation 3, PlayStation 4: Atlus: 2016 (JP) 2017 (NA) Persona 5 Tactica: Nintendo Switch PlayStation 4, Xbox One, Xbox Series X/S, PlayStation 5, Microsoft Windows: P-Studio: Sega: 2023 Pokémon ...

  7. Phong shading - Wikipedia

    en.wikipedia.org/wiki/Phong_shading

    Phong shading and the Phong reflection model were developed at the University of Utah by Bui Tuong Phong, who published them in his 1973 Ph.D. dissertation [3] [4] and a 1975 paper. [5]

  8. Cloud seeding - Wikipedia

    en.wikipedia.org/wiki/Cloud_seeding

    A single contractor was hired to employ a technique which involves dispersing clouds and forcing them to rain before the time they naturally would – dropping the rain on other places and at other times, so they don’t affect specific events. [89] In 2020, Russia used cloud seeding to help fight Siberian forest fires. [90]

  9. List of countries by average annual precipitation - Wikipedia

    en.wikipedia.org/wiki/List_of_countries_by...

    This page was last edited on 15 November 2024, at 12:09 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.