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Source lines of code (SLOC), also known as lines of code (LOC), is a software metric used to measure the size of a computer program by counting the number of lines in the text of the program's source code.
Listings are commonly used in education and computer-related books to show examples of code. In the early days of programming, it was used to hand-check a program and as permanent storage. It was also common in 1970s and 1980s computer enthusiast magazines (for instance Creative Computing) and books like BASIC Computer Games for type-in programs.
Computer magazines published type-in programs in many dialects of BASIC. Some magazines devoted regular columns solely to impressive short and one-line programs. [2] The word One-liner also has two references in the index of the book The AWK Programming Language (the book is often referred to by the abbreviation TAPL).
In computer programming, indentation style is a convention, a.k.a. style, governing the indentation of blocks of source code.An indentation style generally involves consistent width of whitespace (indentation size) before each line of a block, so that the lines of code appear to be related, and dictates whether to use space or tab characters for the indentation whitespace.
Basically, object code for the language's interpreter needs to be linked into the executable. Source code fragments for the embedded language can then be passed to an evaluation function as strings. Application control languages can be implemented this way, if the source code is input by the user. Languages with small interpreters are preferred.
The elegance of the four lines of code appealed to my sense of order. Its instantaneous answer was like a jolt of electricity. From there, I wrote the first computer program of my own—a game of ...
A "Hello, World!"program is usually a simple computer program that emits (or displays) to the screen (often the console) a message similar to "Hello, World!".A small piece of code in most general-purpose programming languages, this program is used to illustrate a language's basic syntax.
For example, if a line of code between lines 20 and 30 was left out, the programmer might insert the forgotten line at line number 25. If no gaps were left in the numbering, the programmer would be required to renumber line 3 and all subsequent lines in order to insert the new line after line 2.