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There are many types of articulation, each with a different effect on how the note is played. In music notation articulation marks include the slur, phrase mark, staccato, staccatissimo, accent, sforzando, rinforzando, and legato. A different symbol, placed above or below the note (depending on its position on the staff), represents each ...
Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement , tempo , and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...
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In music performance and notation, legato ([leˈɡaːto]; Italian for "tied together"; French lié; German gebunden) indicates that musical notes are played or sung smoothly, such that the transition from note to note is made with no intervening silence.
A slur is a symbol in Western musical notation indicating that the notes it embraces are to be played without separation (that is, with legato articulation).A slur is denoted with a curved line generally placed over the notes if the stems point downward, and under them if the stems point upwards.
According to Andranik Tangian, [7] analytical phrasing can be quite subjective, the only point is that it should follow a certain logic. For example, Webern’s Klangfarbenmelodie-styled orchestral arrangement of Ricercar from Bach’s Musical offering demonstrates Webern’s analytical phrasing of the theme, which is quite subjective on the one hand but, on the other hand, logically consistent:
Articulation (anatomy), the location at which two or more bones make contact; Articulation (architecture), in art and architecture, is a method of styling the joints in the formal elements of architectural design; Articulation (botany), a joint between two separable parts, as a leaf and a stem; see Glossary of botanical terms
Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games.