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  2. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    A dangling pointer is a pointer that does not point to a valid object and consequently may make a program crash or behave oddly. In the Pascal or C programming languages, pointers that are not specifically initialized may point to unpredictable addresses in memory. The following example code shows a dangling pointer:

  3. Pointer analysis - Wikipedia

    en.wikipedia.org/wiki/Pointer_analysis

    In computer science, pointer analysis, or points-to analysis, is a static code analysis technique that establishes which pointers, or heap references, can point to which variables, or storage locations.

  4. Value type and reference type - Wikipedia

    en.wikipedia.org/wiki/Value_type_and_reference_type

    Many languages have explicit pointers or references. Reference types differ from these in that the entities they refer to are always accessed via references; for example, whereas in C++ it's possible to have either a std:: string and a std:: string *, where the former is a mutable string and the latter is an explicit pointer to a mutable string (unless it's a null pointer), in Java it is only ...

  5. Indirection - Wikipedia

    en.wikipedia.org/wiki/Indirection

    In computer programming, an indirection (also called a reference) is a way of referring to something using a name, reference, or container instead of the value itself. The most common form of indirection is the act of manipulating a value through its memory address. For example, accessing a variable through the use of a pointer.

  6. Dangling pointer - Wikipedia

    en.wikipedia.org/wiki/Dangling_pointer

    To expose dangling pointer errors, one common programming technique is to set pointers to the null pointer or to an invalid address once the storage they point to has been released. When the null pointer is dereferenced (in most languages) the program will immediately terminate—there is no potential for data corruption or unpredictable behavior.

  7. Handle (computing) - Wikipedia

    en.wikipedia.org/wiki/Handle_(computing)

    While a pointer contains the address of the item to which it refers, a handle is an abstraction of a reference which is managed externally; its opacity allows the referent to be relocated in memory by the system without invalidating the handle, making it similar to virtual memory for pointers, but even more abstracted.

  8. Data structure alignment - Wikipedia

    en.wikipedia.org/wiki/Data_structure_alignment

    Any pointer (four bytes) will be 4-byte aligned. (e.g.: char*, int*) The only notable differences in alignment for an LP64 64-bit system when compared to a 32-bit system are: A long (eight bytes) will be 8-byte aligned. A double (eight bytes) will be 8-byte aligned. A long long (eight bytes) will be 8-byte aligned.

  9. Aliasing (computing) - Wikipedia

    en.wikipedia.org/wiki/Aliasing_(computing)

    Aliasing can occur in any language that can refer to one location in memory with more than one name (for example, with pointers).This is a common problem with functions that accept pointer arguments, and their tolerance (or the lack thereof) for aliasing must be carefully documented, particularly for functions that perform complex manipulations on memory areas passed to them.