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Video games that have manga franchise characters or anime franchise characters encountering or facing off against other manga or anime franchise characters in a crossover video game include: Another Century's Episode series; Aquapazza: Aquaplus Dream Match: including Utawarerumono, Tears to Tiara, and To Heart. Bandai Namco:
Bofuri: I Don't Want to Get Hurt, so I'll Max Out My Defense [a] (Japanese: 痛いのは嫌なので防御力に極振りしたいと思います。, Hepburn: Itai no wa Iya nano de Bōgyoryoku ni Kyokufuri Shitai to Omoimasu, "I Don't Want to Get Hurt, so I'd Like to Maximize My Defensive Power") is a Japanese light novel series written by Yuumikan and illustrated by Koin.
This is a list of anime based on video games. It includes anime that are adaptations of video games or whose characters originated in video games. Many anime (Japanese animated productions usually featuring hand-drawn or computer animation) are based on Japanese video games , particularly visual novels and JRPGs .
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Title Video game of origin Year Production companies Network Devil May Cry [5]: Devil May Cry by Capcom: 2025 Studio Mir and Bootleg Universe: Netflix: Talking Tom Heroes: Suddenly Super [6]
This is an accepted version of this page This is the latest accepted revision, reviewed on 2 December 2024. An overview of common terms used when describing manga/anime related medium. Part of a series on Anime and manga Anime History Voice acting Companies Studios Original video animation Original net animation Fansub Fandub Lists Longest series Longest franchises Manga History Publishers ...
The studio began as an xbox game studios first-party developer and their first commercial video game was the Ori video game series which was entirely financed by Microsoft who also holds the games Intellectual Property.
Playism was launched by Active Gaming Media in May 2011 as a digital distribution platform for PC games. Its launch titles included Machinarium and SpaceChem.It focused on providing PC indie titles to the Japanese market and localizing Japanese doujin games for overseas audience.