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In computer graphics, level of detail (LOD) refers to the complexity of a 3D model representation. [ 1 ] [ 2 ] [ 3 ] LOD can be decreased as the model moves away from the viewer or according to other metrics such as object importance, viewpoint-relative speed or position.
The computations are offloaded to the GPUs through either the low-level or the high-level API introduced with CUDA. CUDA is only available for Nvidia's graphics products. Nvidia OptiX is part of Nvidia GameWorks. OptiX is a high-level, or "to-the-algorithm" API, meaning that it is designed to encapsulate the entire algorithm of which ray ...
A change without intermediate steps from LOD1 to LOD2 will be obvious to the viewer. In 3D computer graphics, popping refers to an undesirable visual effect that occurs when the transition of a 3D object to a different pre-calculated level of detail (LOD) is abrupt and obvious to the viewer. [1]
The jump flooding algorithm and its variants may be used for calculating Voronoi maps [1] [3] and centroidal Voronoi tessellations (CVT), [4] generating distance fields, [5] point-cloud rendering, [6] feature matching, [7] the computation of power diagrams, [8] and soft shadow rendering. [9]
Rendering APIs typically provide just enough functionality to abstract a graphics accelerator, focussing on rendering primitives, state management, command lists/command buffers; and as such differ from fully fledged 3D graphics libraries, 3D engines (which handle scene graphs, lights, animation, materials etc.), and GUI frameworks; Some provide fallback software rasterisers, which were ...
Apple has created a low-level graphics API, called Metal, which runs on most Macs made since 2012, iPhones since the 5S, and iPads since the iPad Air. Metal has its own shading language called Metal Shading Language (MSL), which is based on C++14 and implemented using clang and LLVM. MSL unifies vertex, fragment and compute processing. [12]
ROCm [3] is an Advanced Micro Devices (AMD) software stack for graphics processing unit (GPU) programming. ROCm spans several domains: general-purpose computing on graphics processing units (GPGPU), high performance computing (HPC), heterogeneous computing.
In computer graphics, a texture mapping unit (TMU) is a component in modern graphics processing units (GPUs). They are able to rotate, resize, and distort a bitmap image to be placed onto an arbitrary plane of a given 3D model as a texture, in a process called texture mapping.