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Empire Earth, the first in the series, was well received by critics, averaging an 82% overall. [4] Empire Earth II did nearly as well as its predecessor, with a 79% average. [ 5 ] The expansion packs were given mediocre reviews at best, with Conquest averaging 66% [ 6 ] and Supremacy averaging 61%. [ 7 ]
The Gold Edition of Empire Earth, which features both the original and the expansion, was released on May 6, 2003. Art of Conquest added several new features to the original Empire Earth , including units, civilizations ( Japan and Korea ), civilization powers, and hero units.
Empire Earth: The Art of Conquest This page was last edited on 11 May 2024, at 01:16 (UTC). Text is available under the Creative Commons ...
Empire Earth is a real-time strategy video game developed by Stainless Steel Studios and released on November 13, 2001. [1] It is the first game in the Empire Earth series.. The game requires players to collect resources to construct buildings, produce citizens, and conquer opposing civilizations.
Empire Earth III is a real-time strategy video game developed by Mad Doc Software and published by Sierra Entertainment, released on November 6, 2007. [ 1 ] [ 2 ] [ 3 ] It is the last installment of the Empire Earth series .
IGN summed up their review by saying "Age of Empires 4 is an enjoyable RTS throwback that often plays it too safe, but excels when it doesn't." [ 31 ] Rachel Weber of GamesRadar+ praised the variety of the civilizations, writing, "each has been meticulously designed to offer different gameplay experiences". [ 32 ]
Empire Earth was well received. IGN gave it a 7.4 out of 10, and commented "Empire Earth Mobile is a slower paced mobile game that's not exactly suited for quick pick-up-and-play sessions." but "If you are looking for a mobile game, though, that is decidedly meatier than, say, solitaire or Tetris, Empire Earth Mobile does offer some solid play."
Some of the critics weren't satisfied; GameSpot gave the game a 5.4 out of 10, saying "French and Russian civilizations have been done to death in other RTS games; many odds and ends would more appropriately have been provided in a patch or in the original Empire Earth II; a lot of the rule tweaks are worthless."