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  2. Blocking (animation) - Wikipedia

    en.wikipedia.org/wiki/Blocking_(animation)

    Blocking is often the first step in the pose-to-pose style of animating, as opposed to the straight-ahead style of animation (though it sometimes plays a role in straight-ahead as well). Blocking poses are not necessarily exclusively keyframes. Blocked-in poses may also include important in-betweens, extremes, and breakdowns necessary to ...

  3. Bishōjo game - Wikipedia

    en.wikipedia.org/wiki/Bishōjo_game

    In general, "anime game" can be considered the most general term, and other names designate subgenres. Here are the most common terms currently in use: Bishōjo game, girl game, gal game This term designates any game involving pretty anime girls. The Japanese word "bishōjo" literally means "pretty young girl". "Girl game" and "gal game" are ...

  4. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    The Blender ID is a unified login for Blender software and service users, providing a login for Blender Studio, the Blender Store, the Blender Conference, Blender Network, Blender Development Fund, and the Blender Foundation Certified Trainer Program.

  5. T-pose - Wikipedia

    en.wikipedia.org/wiki/T-pose

    In computer animation, a T-pose is a default posing for a humanoid 3D model's skeleton before it is animated. [1] It is called so because of its shape: the straight legs and arms of a humanoid model combine to form a capital letter T. When the arms are angled downwards, the pose is sometimes referred to as an A-pose instead.

  6. Sket Dance - Wikipedia

    en.wikipedia.org/wiki/Sket_Dance

    Sket Dance (stylized in all caps) is a Japanese manga series written and illustrated by Kenta Shinohara.The manga follows the adventures of the Sket-dan, a high school club whose goal it is to help the students and teachers of Kaimei High School with their problems, as they do whatever it takes to help make their campus a better place.

  7. Straight ahead animation - Wikipedia

    en.wikipedia.org/wiki/Straight_ahead_animation

    Straight ahead is a term used in animation that refers to a method that uses only the first key pose of a character, and then continues drawing the character to create the desired motion. It was first referred to in the 1981 book by Ollie Johnson and Frank Thomas The Illusion of Life , and is a part of the 12 Basic Principles of Animation .

  8. Manga iconography - Wikipedia

    en.wikipedia.org/wiki/Manga_iconography

    Japanese manga has developed a visual language or iconography for expressing emotion and other internal character states. This drawing style has also migrated into anime, as many manga are adapted into television shows and films and some of the well-known animation studios are founded by manga artists.

  9. Wikipedia:Language learning centre/Word list - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Language...

    Drawing up a comprehensive list of words in English is important as a reference when learning a language as it will show the equivalent words you need to learn in the other language to achieve fluency.

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