When.com Web Search

  1. Ad

    related to: multiple choice guessing strategies

Search results

  1. Results From The WOW.Com Content Network
  2. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    In game theory, "guess ⁠ 2 / 3 of the average" is a game where players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player(s) who select a number closest to ⁠ 2 / 3 of the average of numbers chosen by all players.

  3. Multiple choice - Wikipedia

    en.wikipedia.org/wiki/Multiple_choice

    A multiple choice question, with days of the week as potential answers. Multiple choice (MC), [1] objective response or MCQ(for multiple choice question) is a form of an objective assessment in which respondents are asked to select only the correct answer from the choices offered as a list.

  4. Focal point (game theory) - Wikipedia

    en.wikipedia.org/wiki/Focal_point_(game_theory)

    The Guess 2/3 of the average game shows the level-n theory in practice. In this game, players are tasked with guessing an integer from 0 to 100 inclusive which they believe is closest to 2/3 of the average of all players’ guesses. A Nash equilibrium can be found by thinking through each level: Level 0: The average can be in [0, 100]

  5. Item response theory - Wikipedia

    en.wikipedia.org/wiki/Item_response_theory

    The presence or absence of a guessing or pseudo-chance parameter is a major and sometimes controversial distinction. The IRT approach includes a left asymptote parameter to account for guessing in multiple choice examinations, while the Rasch model does not because it is assumed that guessing adds randomly distributed noise to the data. As the ...

  6. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Strategies per player: In a game each player chooses from a set of possible actions, known as pure strategies. If the number is the same for all players, it is listed here. Number of pure strategy Nash equilibria: A Nash equilibrium is a set of strategies which represents mutual best responses to the other strategies. In other words, if every ...

  7. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    In the zero-sum game setting of Gill, [56] discarding the non-switching strategies reduces the game to the following simple variant: the host (or the TV-team) decides on the door to hide the car, and the contestant chooses two doors (i.e., the two doors remaining after the player's first, nominal, choice). The contestant wins (and her opponent ...

  8. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Guessing - Wikipedia

    en.wikipedia.org/wiki/Guessing

    Guessing may combine elements of deduction, induction, abduction, and the purely random selection of one choice from a set of given options. Guessing may also involve the intuition of the guesser, [4] who may have a "gut feeling" about which answer is correct without necessarily being able to articulate a reason for having this feeling.