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  2. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

  3. Singleton bound - Wikipedia

    en.wikipedia.org/wiki/Singleton_bound

    In coding theory, the Singleton bound, named after Richard Collom Singleton, is a relatively crude upper bound on the size of an arbitrary block code with block length , size and minimum distance . It is also known as the Joshibound [ 1 ] proved by Joshi (1958) and even earlier by Komamiya (1953) .

  4. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    The book includes examples in C++ and Smalltalk. It has been influential to the field of software engineering and is regarded as an important source for object-oriented design theory and practice. More than 500,000 copies have been sold in English and in 13 other languages. [ 1 ]

  5. Module pattern - Wikipedia

    en.wikipedia.org/wiki/Module_pattern

    In order to consider that a Singleton or any group of related code implements this pattern, the following features must be supplied: A portion of the code must have global or public access and be designed for use as global/public code. Additional private or protected code can be executed by the main public code.

  6. Single-serving visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Single-serving_visitor_pattern

    However, if there should be only one instance of such a visitor in a whole program, it can be a good idea to implement it both as a single-serving visitor and as a singleton. In doing so, it is ensured that the single-serving visitor can be called later with its parameters unchanged (in this particular case "single-serving visitor" is an abuse ...

  7. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...

  8. Talk:Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Talk:Singleton_pattern

    Lets take two singleton examples. On my 8bit Amstrad CPC running Symbos (awesome multiprogramming OS using the Z80s unprotected memory space), I write an application in C++ that has a singleton in it. But... it isn't a singleton from the 'system' point of view, it has 2 instances when I run 2 instances of the C application.

  9. Singleton - Wikipedia

    en.wikipedia.org/wiki/Singleton

    Singleton pattern, a design pattern that allows only one instance of a class to exist; Singleton bound, used in coding theory; Singleton variable, a variable that is referenced only once; Singleton, a character encoded with one unit in variable-width encoding schemes for computer character sets