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Games and toys, or types of play, in many cultures are gender (and age) neutral, but some are given a gender role (masculine or feminine).Games given a gender role are exclusive or segregationist, and a game labelled as such is often considered by both children and adults as appropriate for boys or girls but not both.
Purple Moon was an American developer of girls' video games based in Mountain View, California. Its games were targeted at girls between the ages of 8 and 14. The company was founded by Brenda Laurel and others, and supported by Interval Research. [5] They debuted their first two games, Rockett's New School and Secret Paths in the Forest, in 1997
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Girl Talk is a board game invented by Catherine Rondeau [1] in 1988 and became a popular game for teenage girls throughout the 1990s. It is similar to the parlour game Truth or Dare and features themes such as boys, talking on the phone, dancing, having parties and sleepovers, and other "girl-ish" concerns for the time.
This game is based on the real-life board game of mahjong solitaire, and involves the character girls stripping as the player succeeds in the game. [5] Poker Pretty Girls Battle: Texas Hold'em is set on a tropical resort and features a total of 16 girls.
Girls' video games are a genre of video games developed for young girls, mainly in the 1990s. [ 1 ] [ 2 ] The attempts in this period by several developers to specifically target girls, which they considered underserved by a video games industry mainly attempting to cater to boys' tastes, are also referred to as the "girls' games movement."