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Kingdoms and Castles is a city-building game in a medieval setting. [1] [2] Players begin by placing down a castle on one of the game's islands, strategically placing it next to resources such as fertile land or iron deposits. The player has a limited number of peasants who perform jobs such as farming, building and collecting lumber.
Also includes a poster map of Khorvaire. 0-7869-3850-1: Deluxe Eberron Player Character Sheets — August 2005: Based on the D&D Deluxe Player Character Sheets and also include a sheet for the new class introduced in the setting. 0-7869-3849-8: Player's Guide to Eberron — January 2006
The Book of Ruins; The Book of Treasure Maps; The Book of Treasure Maps II; Campaign Hexagon System; Castle Book I; Castle Book II; Character Chronicle Cards; Character Codex; City State of the Invincible Overlord; City State of the World Emperor; Dragon's Hall; Dungeon Tac Cards; Fantastic Personalities; Fantastic Wilderlands Beyonde; The ...
Ken Rolston reviewed Castle Book II and The Palladium Book of European Castles in White Wolf #40 (1994) and stated that "I only use European Castles for real quick-and-dirty improvisation. On the other hand, Castle Book II curiously remains fresh and useful for me despite its outdated design." [1]
The Palladium Book of Weapons & Castles was compiled by Matthew Balent, and was published by Palladium Books in 1982 as a 48-page saddle-stitched book, with another printing that same year as a square-bound book. [1] The information from this book was later revised and included in The Compendium of Weapons, Armour & Castles. [1]
Kingdoms is a German-style board game for 2-4 players designed by Reiner Knizia and released in 2002 by Fantasy Flight. The game is based on Knizia's original German game Auf Heller und Pfennig, but has been given a Medieval Fantasy theme. In 2003, Kingdoms won the Origins Award for Best Abstract Board Game of 2002. [1]
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Castle Book II is a gamemaster's aid that contains 50 maps of castles and forts drawn on hex sheets, intended to be used in wilderness encounters or for campaign design, and also contains tables for generating castle names randomly. [1]