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  2. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life also has its own virtual currency, the Linden Dollar (L$), which is exchangeable with real world currency. [14] [15] Second Life is intended for people ages 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school). [16] [17]

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  4. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.

  5. Libraries in virtual worlds - Wikipedia

    en.wikipedia.org/wiki/Libraries_in_virtual_worlds

    Libraries in Second Life often put on digital exhibitions as part of their services, for example an exhibit displaying virtual representations of Van Gogh paintings, including Starry Night. [4] The aim of virtual library services is to attract new users to traditional libraries as well as establishing links with librarians from all over the ...

  6. Linden Lab - Wikipedia

    en.wikipedia.org/wiki/Linden_Lab

    Linden Research, Inc., doing business as Linden Lab, is an American technology company that is best known as the developer of Second Life. The company's head office is in San Francisco, California, with additional offices in Boston, Massachusetts; Seattle, Washington; Davis, California; and Virginia.

  7. Join millions of people around the world and stay in touch with the important people in your life, in a place where you can be yourself. ... Keep your inbox clutter-free with automated tools. See ...

  8. Arts in Second Life - Wikipedia

    en.wikipedia.org/wiki/Arts_in_Second_Life

    It is far easier to create 3D objects in Second Life and film them than create them from 'scratch' using traditional CGI software. There are many machinima and performing arts groups that are active in Second Life and which participate in creative events such as the annual 48 Hour Film Project. There are also several machinima groups that ...

  9. RealXtend - Wikipedia

    en.wikipedia.org/wiki/RealXtend

    Initially, in early 2008, realXtend published a custom viewer derived from Linden Labs's own SL viewer; a free, open-source client (or viewer) software application for Microsoft Windows which allows for viewing and accessing both Second Life and multiple OpenSimulator-based virtual world grids, the realXtend viewer is licensed under the GNU GPL.