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  2. Lagrange polynomial - Wikipedia

    en.wikipedia.org/wiki/Lagrange_polynomial

    The Lagrange form of the interpolation polynomial shows the linear character of polynomial interpolation and the uniqueness of the interpolation polynomial. Therefore, it is preferred in proofs and theoretical arguments.

  3. Lagrange multiplier - Wikipedia

    en.wikipedia.org/wiki/Lagrange_multiplier

    The Lagrange multiplier theorem states that at any local maximum (or minimum) of the function evaluated under the equality constraints, if constraint qualification applies (explained below), then the gradient of the function (at that point) can be expressed as a linear combination of the gradients of the constraints (at that point), with the ...

  4. Hermite interpolation - Wikipedia

    en.wikipedia.org/wiki/Hermite_interpolation

    Lagrange interpolation allows computing a polynomial of degree less than n that takes the same value at n given points as a given function. Instead, Hermite interpolation computes a polynomial of degree less than n such that the polynomial and its first few derivatives have the same values at m (fewer than n ) given points as the given function ...

  5. Newton–Cotes formulas - Wikipedia

    en.wikipedia.org/wiki/Newton–Cotes_formulas

    It is assumed that the value of a function f defined on [,] is known at + equally spaced points: < < <.There are two classes of Newton–Cotes quadrature: they are called "closed" when = and =, i.e. they use the function values at the interval endpoints, and "open" when > and <, i.e. they do not use the function values at the endpoints.

  6. Bicubic interpolation - Wikipedia

    en.wikipedia.org/wiki/Bicubic_interpolation

    Bicubic interpolation can be accomplished using either Lagrange polynomials, cubic splines, or cubic convolution algorithm. In image processing , bicubic interpolation is often chosen over bilinear or nearest-neighbor interpolation in image resampling , when speed is not an issue.

  7. Polynomial interpolation - Wikipedia

    en.wikipedia.org/wiki/Polynomial_interpolation

    Polynomial interpolation also forms the basis for algorithms in numerical quadrature (Simpson's rule) and numerical ordinary differential equations (multigrid methods). In computer graphics, polynomials can be used to approximate complicated plane curves given a few specified points, for example the shapes of letters in typography.

  8. Sylvester's formula - Wikipedia

    en.wikipedia.org/wiki/Sylvester's_formula

    In matrix theory, Sylvester's formula or Sylvester's matrix theorem (named after J. J. Sylvester) or Lagrange−Sylvester interpolation expresses an analytic function f(A) of a matrix A as a polynomial in A, in terms of the eigenvalues and eigenvectors of A. [1] [2] It states that [3]

  9. Neville's algorithm - Wikipedia

    en.wikipedia.org/wiki/Neville's_algorithm

    In mathematics, Neville's algorithm is an algorithm used for polynomial interpolation that was derived by the mathematician Eric Harold Neville in 1934. Given n + 1 points, there is a unique polynomial of degree ≤ n which goes through the given points. Neville's algorithm evaluates this polynomial.