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  2. List of virtual reality headsets - Wikipedia

    en.wikipedia.org/wiki/List_of_virtual_reality...

    Oculus Mobile SDK, developed by Oculus VR for its own standalone headsets and the Samsung Gear VR. (The SDK has been deprecated in favor of OpenXR, released in July 2021.) [ 1 ] Tethered – headsets that act as a display device to another device, like a PC or a video game console , to provide a virtual reality experience.

  3. Virtual reality headset - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_headset

    In March 2014, the project's parent company Oculus VR was acquired by Facebook for $2 billion. [11] The final consumer-oriented release of Oculus Rift began shipping on 28 March 2016. [12] In March 2014, Sony demonstrated a prototype headset for PlayStation 4, [13] which was later named PlayStation VR. [14]

  4. Category:Virtual reality headsets - Wikipedia

    en.wikipedia.org/wiki/Category:Virtual_reality...

    HTC Vive; HTC Vive XR Elite ... Meta Quest 3; Meta Quest 3S; Meta Quest Pro; N. Nintendo Labo; Nokia OZO; O. Oculus Go; Oculus Quest; Oculus Rift; Oculus Rift CV1 ...

  5. Vive Studios releases MakeVR Pro 3D modeling software for ...

    www.aol.com/news/vive-studios-releases-makevr...

    Today, the company's content arm, Vive Studios, is releasing a Pro version of the MakeVR 3D modeling software, which they've made in collaboration with Sixense.

  6. HTC Vive - Wikipedia

    en.wikipedia.org/wiki/HTC_Vive

    An HTC Vive Pro. On 8 January 2018, HTC unveiled the HTC Vive Pro, an updated version of the first-generation Vive. It features higher-resolution displays, now at 1440×1600 resolution per-eye (a 78% increase in resolution), along with a second outward-facing camera, a microphone for noise cancellation analysis, and a refreshed design with a ...

  7. Meta Horizon OS - Wikipedia

    en.wikipedia.org/wiki/Meta_Horizon_OS

    The platform was first developed by Oculus VR for the embedded operating system on the Oculus Rift DK1 (Development Kit 1), which was released to developers in 2013. Development of the software platform increased following the March 2014 acquisition of Oculus VR (now the Reality Labs division of Meta).