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Real floating-point type, usually referred to as a single-precision floating-point type. Actual properties unspecified (except minimum limits); however, on most systems, this is the IEEE 754 single-precision binary floating-point format (32 bits). This format is required by the optional Annex F "IEC 60559 floating-point arithmetic".
Before the widespread adoption of IEEE 754-1985, the representation and properties of floating-point data types depended on the computer manufacturer and computer model, and upon decisions made by programming-language designers. E.g., GW-BASIC's single-precision data type was the 32-bit MBF floating-point format.
Provides a locale-independent, non-allocating, and non-throwing string conversion utilities from/to integers and floating point. <format> Added in C++20. Provides a modern way of formatting strings including std::format. <string> Provides the C++ standard string classes and templates. <string_view> Added in C++17.
Double-precision floating-point format (sometimes called FP64 or float64) is a floating-point number format, usually occupying 64 bits in computer memory; it represents a wide range of numeric values by using a floating radix point. Double precision may be chosen when the range or precision of single precision would be insufficient.
In computing, half precision (sometimes called FP16 or float16) is a binary floating-point computer number format that occupies 16 bits (two bytes in modern computers) in computer memory. It is intended for storage of floating-point values in applications where higher precision is not essential, in particular image processing and neural networks.
The Intel C++ compiler on Microsoft Windows supports extended precision, but requires the /Qlong‑double switch for long double to correspond to the hardware's extended precision format. [3] Compilers may also use long double for the IEEE 754 quadruple-precision binary floating-point format (binary128).
The bfloat16 (brain floating point) [1] [2] floating-point format is a computer number format occupying 16 bits in computer memory; it represents a wide dynamic range of numeric values by using a floating radix point. This format is a shortened (16-bit) version of the 32-bit IEEE 754 single-precision floating-point format (binary32) with the ...
An IEEE 754 format is a "set of representations of numerical values and symbols". A format may also include how the set is encoded. [9] A floating-point format is specified by a base (also called radix) b, which is either 2 (binary) or 10 (decimal) in IEEE 754; a precision p;