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  2. IEEE 754 - Wikipedia

    en.wikipedia.org/wiki/IEEE_754

    The IEEE Standard for Floating-Point Arithmetic (IEEE 754) is a technical standard for floating-point arithmetic originally established in 1985 by the Institute of Electrical and Electronics Engineers (IEEE).

  3. Single-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Single-precision_floating...

    IEEE 754 specifies additional floating-point types, such as 64-bit base-2 double precision and, more recently, base-10 representations. One of the first programming languages to provide single- and double-precision floating-point data types was Fortran. Before the widespread adoption of IEEE 754-1985, the representation and properties of ...

  4. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    (The term "exception" as used in IEEE 754 is a general term meaning an exceptional condition, which is not necessarily an error, and is a different usage to that typically defined in programming languages such as a C++ or Java, in which an "exception" is an alternative flow of control, closer to what is termed a "trap" in IEEE 754 terminology.)

  5. IEEE 754-1985 - Wikipedia

    en.wikipedia.org/wiki/IEEE_754-1985

    IEEE 754-1985 [1] is a historic industry standard for representing floating-point numbers in computers, officially adopted in 1985 and superseded in 2008 by IEEE 754-2008, and then again in 2019 by minor revision IEEE 754-2019. [2] During its 23 years, it was the most widely used format for floating-point computation.

  6. Half-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Half-precision_floating...

    OpenCL also supports half-precision floating point numbers with the half datatype on IEEE 754-2008 half-precision storage format. [21] As of 2024, Rust is currently working on adding a new f16 type for IEEE half-precision 16-bit floats. [22] Julia provides support for half-precision floating point numbers with the Float16 type. [23]

  7. Double-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Double-precision_floating...

    In the IEEE 754 standard, the 64-bit base-2 format is officially referred to as binary64; it was called double in IEEE 754-1985. IEEE 754 specifies additional floating-point formats, including 32-bit base-2 single precision and, more recently, base-10 representations (decimal floating point).

  8. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  9. Decimal floating point - Wikipedia

    en.wikipedia.org/wiki/Decimal_floating_point

    The IEEE 754-2008 standard defines 32-, 64- and 128-bit decimal floating-point representations. Like the binary floating-point formats, the number is divided into a sign, an exponent, and a significand.