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  2. 100 prisoners problem - Wikipedia

    en.wikipedia.org/wiki/100_prisoners_problem

    In their version, player A (the prison director) randomly colors strips of paper with the names of the players of team B (the prisoners) in red or blue and puts each strip into a different box. Some of the boxes may be empty (see below). Every player of team B must guess their color correctly after opening half of the boxes for their team to ...

  3. Loot box - Wikipedia

    en.wikipedia.org/wiki/Loot_box

    Mock-up image of opening a loot box in a video game. In video game terminology, a loot box (also called a loot crate or prize crate) is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or loot, ranging from simple customisation options for a player's avatar or character to game-changing equipment such as weapons and armour.

  4. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    After choosing a box at random and withdrawing one coin at random that happens to be a gold coin, the question is what is the probability that the other coin is gold. As in the Monty Hall problem, the intuitive answer is ⁠ 1 / 2 ⁠ , but the probability is actually ⁠ 2 / 3 ⁠ .

  5. Puzzle box - Wikipedia

    en.wikipedia.org/wiki/Puzzle_box

    A puzzle box (also called a secret box or trick box) is a box that can be opened only by solving a puzzle. Some require only a simple move and others a series of discoveries. Modern puzzle boxes developed from furniture and jewelry boxes with secret compartments and hidden openings, known since the Renaissance.

  6. The highest paid YouTuber makes millions opening toys - AOL

    www.aol.com/news/2015-01-22-the-highest-paid-you...

    Taylor Swift's channel and MovieClips Trailers made the top 10 -- but at the very top of the list is DC Toy Collector, a channel that showcases a woman -- well, woman's hands -- opening boxes of toys.

  7. Bertrand's box paradox - Wikipedia

    en.wikipedia.org/wiki/Bertrand's_box_paradox

    The paradox starts with three boxes, the contents of which are initially unknown. Bertrand's box paradox is a veridical paradox in elementary probability theory. It was first posed by Joseph Bertrand in his 1889 work Calcul des Probabilités. There are three boxes: a box containing two gold coins, a box containing two silver coins,

  8. Matchbox Educable Noughts and Crosses Engine - Wikipedia

    en.wikipedia.org/wiki/Matchbox_Educable_Noughts...

    A recreation of MENACE built in 2015. The Matchbox Educable Noughts and Crosses Engine (sometimes called the Machine Educable Noughts and Crosses Engine or MENACE) was a mechanical computer made from 304 matchboxes designed and built by artificial intelligence researcher Donald Michie in 1961.

  9. Sandbox game - Wikipedia

    en.wikipedia.org/wiki/Sandbox_game

    From a video game development standpoint, a sandbox game incorporates elements of sandbox design, a range of game systems that encourage free play. [2] Sandbox design can either describe a game or a game mode, with an emphasis on free-form gameplay, relaxed rules, and minimal goals.