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  2. Model–view–viewmodel - Wikipedia

    en.wikipedia.org/wiki/Model–view–viewmodel

    Model–view–viewmodel (MVVM) is an architectural pattern in computer software that facilitates the separation of the development of a graphical user interface (GUI; the view)—be it via a markup language or GUI code—from the development of the business logic or back-end logic (the model) such that the view is not dependent upon any ...

  3. Monte Carlo algorithm - Wikipedia

    en.wikipedia.org/wiki/Monte_carlo_algorithm

    Thus, if the number is prime then the answer is always correct, and if the number is composite then the answer is correct with probability at least 1−(11 ⁄ 2) k = 1−2 −k. For Monte Carlo decision algorithms with two-sided error, the failure probability may again be reduced by running the algorithm k times and returning the majority ...

  4. Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Visitor_pattern

    The Visitor [1] design pattern is one of the twenty-three well-known Gang of Four design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.

  5. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The Bridge design pattern is one of the twenty-three well-known GoF design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.

  6. Duff's device - Wikipedia

    en.wikipedia.org/wiki/Duff's_device

    Duff realized that to handle cases where count is not divisible by eight, the assembly programmer's technique of jumping into the loop body could be implemented by interlacing the structures of a switch statement and a loop, putting the switch's case labels at the points of the loop body that correspond to the remainder of count/8: [1]

  7. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  8. Guarded Command Language - Wikipedia

    en.wikipedia.org/wiki/Guarded_Command_Language

    The Guarded Command Language (GCL) is a programming language defined by Edsger Dijkstra for predicate transformer semantics in EWD472. [1] It combines programming concepts in a compact way. It makes it easier to develop a program and its proof hand-in-hand, with the proof ideas leading the way; moreover, parts of a program can actually be ...

  9. SLD resolution - Wikipedia

    en.wikipedia.org/wiki/SLD_resolution

    Given a goal clause, represented as the negation of a problem to be solved : with selected literal , and an input definite clause: . whose positive literal (atom) unifies with the atom of the selected literal , SLD resolution derives another goal clause, in which the selected literal is replaced by the negative literals of the input clause and the unifying substitution is applied: