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A hulder (or huldra) is a seductive forest creature found in Scandinavian folklore. Her name derives from a root meaning "covered" or "secret". [ 1 ] In Norwegian folklore , she is known as huldra ("the [archetypal] hulder", though folklore presupposes that there is an entire Hulder race and not just a single individual).
Maze: Solve the World's Most Challenging Puzzle (1985, Henry Holt and Company) is a puzzle book written and illustrated by Christopher Manson. The book was originally published as part of a contest to win $10,000. Unlike other puzzle books, each page is involved in solving the book's riddle.
If the maze is on paper, the thread may well be a pencil. Logic problems of all natures may be resolved via Ariadne's thread, the maze being but an example. At present, it is most prominently applied to Sudoku puzzles, used to attempt values for as-yet-unsolved cells. The medium of the thread for puzzle-solving can vary widely, from a pencil to ...
A Skogsrå meeting a man, as portrayed by artist Per Daniel Holm in the 1882 book Svenska folksägner. The Skogsrå (Swedish: skogsrået [ˈskʊ̂ksˌroːɛt] ⓘ; lit. ' the Forest Rå '), Skogsfrun ('the Mistress of the Forest'), Skogssnuvan, Skogsnymfen ('the Forest Nymph'), Råndan ('the Rå') or Huldran, is a mythical female creature (or rå) of the forest in Swedish folklore.
Mimic 2 is a 2001 science fiction horror film, directed by Jean de Segonzac, with a script inspired by a short story of the same name by Donald A. Wollheim.The movie was a direct-to-DVD sequel to Mimic (1997), and was followed by Mimic 3: Sentinel (2003).
The Mimic, the main antagonist in the Ruin extension of the video game Five Nights at Freddy's: Security Breach and title of the derivative third short story in Five Nights at Freddy's: Tales from the Pizzaplex #6 Nexie; The Mimic, a ghost type in the game Phasmophobia which is able to switch its attributes to resemble any other ghost in the roster
This book described mimics as "subterranean creatures which cannot stand the light of the sun. They are able to perfectly mimic stone or wood." [2] According to the book, mimics thus pose as items such as stonework, doors, or chests; when a character or creature touches the disguised mimic, the mimic can lash out with a bludgeoning pseudopod. A ...
In the 13th and 14th centuries, books from mainland Europe reached Iceland, and may have influenced folktales about elves. [ 20 ] Einar Ólafur Sveinsson writes: "Round about 1600 sources for hidden folk become so voluminous that we can readily define the beliefs and legends about them, and after that there is one source after another about ...