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Imagic was the second third-party publisher for the Atari 2600, formed after Activision. [2] Founders included Bill Grubb, Bob Smith, Rob Fulop, and Denis Koble from Atari, Inc., [3] Jim Goldberger, Dave Durran and Brian Dougherty from Mattel [4] as well as Pat Ransil [5] and Gary Kato.
Cosmic Ark is an Atari 2600 game designed by Rob Fulop and published by Imagic in 1982. [2] The objective is to gather specimens from different planets in a spaceship which contains the survivors from the city of Atlantis.
Atlantis was designed and coded by Denis Koble. It was made for Imagic, a company made from ex-Atari and Mattel employees in 1981.Prior to making Atlantis, Koble made Trick Shot for the company, a game he said gave him anxiety attacks as he had difficulty getting the physics correct for the game.
No Escape! is an Atari 2600 video game developed and published by Imagic in 1983. The player controls Jason, leader of the Argonauts, who fights off the Furies sent by the Greek gods. A two-player mode, in which the second player competes against the first turn-by-turn, is also available. [2]
Demon Attack is a fixed shooter video game created by Rob Fulop for the Atari 2600 and published by Imagic in 1982. The game involves the player controlling a laser cannon from the surface of a planet, shooting winged demons that fly down and attack the player in different sets of patterns.
The Atari 2600 has been a popular platform for homebrew projects, with 88 games publicly released. Unlike later systems, the Atari 2600 does not require a modchip to run cartridges. Many games are clones of existing games written as programming challenges, [27] often borrowing the name of the original.
Rob Fulop is an American game programmer who created two of the Atari 2600's biggest hits: the port of arcade game Missile Command and 1982's Demon Attack, which won Electronic Games' Game of the Year award. While at Atari, Fulop also ported Night Driver to the 2600 and Space Invaders to the Atari 8-bit computers.
Gameplay screenshot. In Star Voyager, the player has to save the Capital Starport [3] (although the player never sees it in the game). A two-player mode allows two people to become either the Star Voyager or the enemy fleet. [3]