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  2. Innovative Technology Experiences for Students - Wikipedia

    en.wikipedia.org/wiki/Innovative_Technology...

    ITEST engages students and teachers in authentic, hands-on learning experiences in science, technology, engineering, and mathematics (commonly referred to as 'STEM' or 'SET' [more common in the U.K.]). As of early 2012, the program is in its ninth year. Over 195 individual projects across 43 states have been funded. It has impacted:

  3. STEAM education - Wikipedia

    en.wikipedia.org/wiki/STEAM_Education

    The Journal of STEAM Education (J-STEAM) is a free and open-access journal that is peer-reviewed by an international team of reviewers. It is an online publication and is published by the STEAM Education Research Association. The journal publishes articles from a range of topics in educational research and related disciplines. As the J-STEAM ...

  4. Gideon Olanrewaju - Wikipedia

    en.wikipedia.org/wiki/Gideon_Olanrewaju

    Gideon Oluwaseun Olanrewaju (born 10 July 1993) is a Nigerian educational technology entrepreneur, and digital development resercher who started AREAi, a EdTech non-profit organisation that designs and provides digital and offline learning tools for engaging learning experiences to improve learning outcomes for children, youth and women that are not in education, employment or training, and ...

  5. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    In China, Project-based learning implementation has primarily been driven by international school offerings, [22] although public schools use Project-based learning as a reference for Chinese Premier Ki Keqiang's mandate for schools to adopt maker education, [23] in conjunction with micro-schools like Moonshot Academy and ETU, and maker ...

  6. Maker education - Wikipedia

    en.wikipedia.org/wiki/Maker_Education

    Maker education is an offshoot of the maker movement, which Time magazine described as "the umbrella term for independent innovators, designers and tinkerers. A convergence of computer hackers and traditional artisans, the niche is established enough to have its own magazine, Make, as well as hands-on Maker Faires that are catnip for DIYers who used to toil in solitude". [3]

  7. List of emerging technologies - Wikipedia

    en.wikipedia.org/wiki/List_of_emerging_technologies

    Blue Brain Project, Human Brain Project: Brain–computer interface: Research and commercialization Faster communication and learning, as well as more "real" entertainment (generation of feelings and information in brain on-demand) and the control of emotions in the mentally ill [112] Experience machine, Neuralink, Stent-electrode recording array

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