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  2. Wilhelm scream - Wikipedia

    en.wikipedia.org/wiki/Wilhelm_scream

    The entire collection of original sources of the sound effects made by Sunset Editorial, which includes the Wilhelm scream, was donated to the USC School of Cinematic Arts in 1990. [13] In 2023, Craig Smith released a copy of the complete recording from the original session on Freesound on behalf of the USC under the CC0 license, along with the ...

  3. Stock sound effect - Wikipedia

    en.wikipedia.org/wiki/Stock_sound_effect

    These collections of prerecorded sound effects, both real and artificial, began to be referred to as stock sound effects and were organized into libraries. As their usage increased, stock sound effects libraries became the valuable assets of sound design artists and production companies. Some stock sound effects have been reused so many times ...

  4. Cinematic techniques - Wikipedia

    en.wikipedia.org/wiki/Cinematic_techniques

    Non-diegetic sound is represented as coming from a source outside the story space, i.e. its source is neither visible on the screen, nor has been implied to be present in the action. Also called "non-literal sound" or "commentary sound". Examples include: Narrator's commentary; Sound effects added for dramatic effect; Mood music; Film score

  5. Comedic device - Wikipedia

    en.wikipedia.org/wiki/Comedic_device

    Repetition is the essential comedic device and is often used in combination with other devices to reinforce them. The "callback" in comedy writing—in which a statement or theme is recalled as the punchline or close of a scene—is a classic example of the tension and release that are possible using repetition.

  6. 23 best movie endings of all time, ranked - AOL

    www.aol.com/news/23-best-movie-endings-time...

    THE COUNTDOWN: Final scenes are incredibly tough to pull off – and they can make or break the viewing experience. Jacob Stolworthy and Louis Chilton pick 23 of the greatest movie denouements in ...

  7. Point-of-view shot - Wikipedia

    en.wikipedia.org/wiki/Point-of-view_shot

    Gance wrote in the technical scenario that the camera "defends itself as if it were Bonaparte himself. It is in the fortress and fights back. It clambers on the wall of snow and jumps down, as if it were human. A punch in the lens. Arms at the side of the camera as if the camera itself had arms. Camera K falls on the ground, struggles, gets up."