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  2. Inverse kinematics - Wikipedia

    en.wikipedia.org/wiki/Inverse_kinematics

    Forward vs. inverse kinematics. In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain.

  3. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    Roblox is an online game platform and game creation system built around user-generated content and games, [1] [2] officially referred to as "experiences". [3] Games can be created by any user through the platforms game engine, Roblox Studio, [4] and then shared to and played by other players. [1]

  4. Roblox Corporation - Wikipedia

    en.wikipedia.org/wiki/Roblox_Corporation

    Roblox Corporation has been ranked on Pocket Gamer.biz ' s top lists of mobile game developers, placing sixth in 2018, [30] eighth in 2019, [31] and sixth in 2020. [32] Fortune featured it as one of the best small and medium-sized workplaces in the San Francisco Bay Area, placing it sixteenth in 2019 and fortieth in 2021.

  5. Constraint (computer-aided design) - Wikipedia

    en.wikipedia.org/wiki/Constraint_(computer-aided...

    The shaft and pulleys share a common centerline. The constraints of the key are set in relation to the keyseat. A constraint in computer-aided design (CAD) software is a limitation or restriction imposed by a designer or an engineer upon geometric properties [1]: 203 of an entity of a design model (i.e. sketch) that maintains its structure as the model is manipulated.

  6. Joint constraints - Wikipedia

    en.wikipedia.org/wiki/Joint_constraints

    Joint constraints are rotational constraints on the joints of an artificial system. [1] They are used in an inverse kinematics chain, in fields including 3D animation or robotics. [2] Joint constraints can be implemented in a number of ways, but the most common method is to limit rotation about the X, Y and Z axis independently. An elbow, for ...

  7. Unilateral contact - Wikipedia

    en.wikipedia.org/wiki/Unilateral_contact

    There are mainly two kinds of methods to model the unilateral constraints. The first kind is based on smooth contact dynamics, including methods using Hertz's models, penalty methods, and some regularization force models, while the second kind is based on the non-smooth contact dynamics, which models the system with unilateral contacts as variational inequalities.

  8. Overconstrained mechanism - Wikipedia

    en.wikipedia.org/wiki/Overconstrained_mechanism

    The reason of over-constraint is the unique geometry of linkages in these mechanisms, which the mobility formula does not take into account. This unique geometry gives rise to "redundant constraints", i.e. when multiple joints are constraining the same degrees of freedom. These redundant constraints are the reason of the over-constraint.

  9. Software requirements - Wikipedia

    en.wikipedia.org/wiki/Software_requirements

    Software requirements [1] for a system are the description of what the system should do, the service or services that it provides and the constraints on its operation. The IEEE Standard Glossary of Software Engineering Terminology defines a requirement as: [2] A condition or capability needed by a user to solve a problem or achieve an objective