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The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.
The bitting code is used in conjunction with a key's Depth and Spacing Number to completely determine all relevant information regarding the key's geometry. [1] Each number in the bitting code corresponds to a cut on the key blade. For example, a bitting code of 11111 with Depth and Spacing Number 46 specifies a Kwikset key with five shallow cuts.