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  2. Lazy loading - Wikipedia

    en.wikipedia.org/wiki/Lazy_loading

    The loading attribute support two values, lazy and eager. [6] Setting the value to lazy will fetch the resource only when it is required (such as when an image scrolls into view when a user scrolls down), while setting it to eager, the default state, the resource will be immediately loaded.

  3. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed.

  4. Lazy evaluation - Wikipedia

    en.wikipedia.org/wiki/Lazy_evaluation

    Lazy evaluation is difficult to combine with imperative features such as exception handling and input/output, because the order of operations becomes indeterminate. The opposite of lazy evaluation is eager evaluation, sometimes known as strict evaluation. Eager evaluation is the evaluation strategy employed in most [quantify] programming languages.

  5. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A singleton implementation may use lazy initialization in which the instance is created when the static method is first invoked. In multithreaded programs, this can cause race conditions that result in the creation of multiple instances. The following Java 5+ example [6] is a thread-safe implementation, using lazy initialization with double ...

  6. Speculative execution - Wikipedia

    en.wikipedia.org/wiki/Speculative_execution

    Speculative execution is an optimization technique where a computer system performs some task that may not be needed. Work is done before it is known whether it is actually needed, so as to prevent a delay that would have to be incurred by doing the work after it is known that it is needed.

  7. Short-circuit evaluation - Wikipedia

    en.wikipedia.org/wiki/Short-circuit_evaluation

    Short-circuit evaluation, minimal evaluation, or McCarthy evaluation (after John McCarthy) is the semantics of some Boolean operators in some programming languages in which the second argument is executed or evaluated only if the first argument does not suffice to determine the value of the expression: when the first argument of the AND function evaluates to false, the overall value must be ...

  8. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    In computer science, futures, promises, delays, and deferreds are constructs used for synchronizing program execution in some concurrent programming languages.Each is an object that acts as a proxy for a result that is initially unknown, usually because the computation of its value is not yet complete.

  9. Comparison of functional programming languages - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_functional...

    Lazy evaluation Typing Abstract data types Algebraic data types Data is immutable Type classes Garbage collection First appeared Common Lisp: No [1] Simulated with thunks [2] Dynamic [3] Yes [4] Extension [5] No [6]? Yes: 1984 Scheme: No [7] Yes [8] Dynamic [7] Yes [9] Simulated with thunks [10] No [11] No: Yes: 1975 Racket: No: Default in Lazy ...