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  2. Alpha mapping - Wikipedia

    en.wikipedia.org/wiki/Alpha_mapping

    Alpha mapping is used when the given object's transparency is not consistent: when the transparency amount is not the same for the entire object and/or when the object is not entirely transparent. If the object has the same level of transparency everywhere, one can either use a solid-color alpha texture or an integer value.

  3. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    One key disadvantage of deferred rendering is the inability to handle transparency within the algorithm, although this problem is a generic one in Z-buffered scenes and it tends to be handled by delaying and sorting the rendering of transparent portions of the scene. [6]

  4. Order-independent transparency - Wikipedia

    en.wikipedia.org/wiki/Order-independent_transparency

    The A-buffer is a computer graphics technique introduced in 1984 which stores per-pixel lists of fragment data (including micro-polygon information) in a software rasteriser, REYES, originally designed for anti-aliasing but also supporting transparency. More recently, depth peeling [1] in 2001 described a hardware accelerated OIT technique ...

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    mail.aol.com

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  6. Transparency (graphic) - Wikipedia

    en.wikipedia.org/wiki/Transparency_(graphic)

    More complex is "partial transparency" or "translucency" [citation needed] where the effect is achieved that a graphic is partially transparent in the same way as colored glass. Since ultimately a printed page or computer or television screen can only be one color at a point, partial transparency is always simulated at some level by mixing colors .

  7. See-through display - Wikipedia

    en.wikipedia.org/wiki/See-through_display

    Transparent displays embed the active matrix of the display in the field of view, which generally allows them to be more compact than combination-based systems. Broadly, there are two types of underlying transparent display technology, absorptive (chiefly LCDs) and emissive (chiefly electroluminescent, including LEDs and "high-field" emitters ...

  8. Survival mode - Wikipedia

    en.wikipedia.org/wiki/Survival_mode

    Rampart, released in 1991, is the first prototypical survival game mode in tower defense games. [5] Survival mode is particularly common among tower defense games, such as Plants vs. Zombies. [6] where the player must improve the defenses of a specific location in order to repel enemy forces for as long as possible. [7]

  9. Transparency (human–computer interaction) - Wikipedia

    en.wikipedia.org/wiki/Transparency_(human...

    The term transparent is widely used in computing marketing in substitution of the term invisible, since the term invisible has a bad connotation (usually seen as something that the user can't see, and has no control over) while the term transparent has a good connotation (usually associated with not hiding anything).