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The Cipher Hunt was an alternate reality game and international scavenger hunt created by storyboard artist and voice actor Alex Hirsch based on his animated series Gravity Falls. The goal was to find the real-life statue of the series' antagonist Bill Cipher, which was briefly glimpsed at the end of the series finale. The hunt involved ...
This marks the beginning of the Cipher Hunt, a real-life scavenger hunt that congratulates winners with a real-life statue of Bill. The statue was eventually found in August 2016 by fans of the series and is currently located at Confusion Hill in Piercy, California. [31]
Cipher Hunt: 2016 Walt Disney Television: Gravity Falls: Taking place after the events of the series, Bill Cipher's petrified remains are hidden somewhere in America and must be found. Players worked together to find clues and travel to areas around the world in a scavenger hunt to locate the statue and claim the "gold" hidden with it.
Signs at Confusion Hill, 2016. In August 2016, Alex Hirsch, creator of the television series Gravity Falls, installed a statue of series antagonist Bill Cipher at Confusion Hill [2] [3] after it was removed from its initial home of Reedsport, Oregon, following a global scavenger hunt to locate the statue, known as the Cipher Hunt.
On July 20, 2016, Alex Hirsch, creator of the Disney animated series Gravity Falls, released clues for a global scavenger hunt known as Cipher Hunt to find a real-life statue of the show's villain, Bill Cipher. [13] [14] The statue was finally discovered on August 2, 2016, in the woods south of Reedsport Community Charter School, but it was ...
The game lists a bunch of items along with their prices that Bill (you) can buy. You have the choice to buy a luxury bottle of wine ($7,000), a book ($15), a Tesla ($75,000), and an entire cruise ...
There’s a life-size bronze sculpture of Walton and his bike at Ski Beach Park in Mission Bay. At 6-foot-11, he was believed to be the world’s tallest Deadhead. He once stated that he had seen ...
Players interact directly with characters in the game, solve plot-based challenges and puzzles, and collaborate as a community to analyze the story and coordinate real-life, online activities and AI out of control. ARGs generally utilize multimedia, such as telephones and mail, but rely on the Internet as the central binding medium.